/* $Id: WeaponsCollectorNPC.java,v 1.18 2010/09/19 02:27:59 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.rock;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour;
import java.util.Map;
public class WeaponsCollectorNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildRockArea(zone);
}
private void buildRockArea(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Balduin") {
@Override
protected void createPath() {
// NPC doesn't move
setPath(null);
}
@Override
protected void createDialog() {
// This greeting is mostly not used as the quests override it
addGreeting("Greetings, friend.");
addHelp("There is a swamp east of this mountain where you might get some rare weapons.");
addJob("I'm much too old for hard work. I'm just living here as a hermit.");
addGoodbye("It was nice to meet you.");
// will buy black items once the Ultimate Collector quest is completed
new BuyerAdder().add(this, new QuestCompletedBuyerBehaviour("ultimate_collector", "I'll buy black items from you when you have completed each #challenge I set you.", shops.get("buyblack")), false);
}
/* remaining behaviour is defined in:
* maps.quests.WeaponsCollector,
* maps.quests.WeaponsCollector2 and
* maps.quests.UltimateCollector. */
};
npc.setEntityClass("oldwizardnpc");
npc.setPosition(16, 8);
npc.setDirection(Direction.DOWN);
npc.initHP(100);
npc.setDescription("You see Balduin. He lives on these mountains as a hermit, but maybe he has something for you to do.");
zone.add(npc);
}
}