/* $Id: BlacksheepHarryNPC.java,v 1.5 2010/09/19 02:28:05 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.meat_market;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
/**
* Inside Ados meat market.
*/
public class BlacksheepHarryNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildblacksheepharry(zone);
}
private void buildblacksheepharry(final StendhalRPZone zone) {
final SpeakerNPC blacksheepharry = new SpeakerNPC("Blacksheep Harry") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(5, 2));
nodes.add(new Node(10, 2));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addJob("I supply canned tuna for the whole world.");
addHelp("I only #make canned tuna. My brothers here make sausage and cheese sausage.");
addOffer("Just give me some mackerel, I will #make you some canned tuna.");
addQuest("I don't really think I should ask for help right now.");
addGoodbye("Good bye. Tell all your friends about us.");
// Blacksheep Harry makes you some tuna if you bring him a mackerel and a perch
// (uses sorted TreeMap instead of HashMap)
final Map<String, Integer> requiredResources = new TreeMap<String, Integer>();
requiredResources.put("mackerel", Integer.valueOf(1));
requiredResources.put("perch", Integer.valueOf(1));
requiredResources.put("marbles", Integer.valueOf(2));
final ProducerBehaviour behaviour = new ProducerBehaviour("blacksheepharry_make_tuna", "make", "canned tuna",
requiredResources, 2 * 60);
new ProducerAdder().addProducer(this, behaviour,
"Welcome to Blacksheep Meat Market. Can I #make you some canned tuna?");
}
};
blacksheepharry.setEntityClass("blacksheepnpc");
blacksheepharry.setDirection(Direction.DOWN);
blacksheepharry.setPosition(5, 2);
blacksheepharry.initHP(100);
blacksheepharry.setDescription("You see Blacksheep Harry. He is an insider when it's about one kind of fish.");
zone.add(blacksheepharry);
}
}