/* $Id: WeaponryTraderNPC.java,v 1.1 2010/09/20 15:40:19 bluelads99 Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.market;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Creates the NPCs and portals in Ados City.
*
* @author hendrik
*/
public class WeaponryTraderNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildAlexander(zone);
}
private void buildAlexander(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Alexander") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(52, 34));
nodes.add(new Node(56, 34));
nodes.add(new Node(56, 48));
nodes.add(new Node(26, 48));
nodes.add(new Node(26, 42));
nodes.add(new Node(10, 42));
nodes.add(new Node(10, 29));
nodes.add(new Node(27, 29));
nodes.add(new Node(27, 14));
nodes.add(new Node(44, 14));
nodes.add(new Node(44, 32));
nodes.add(new Node(52, 32));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hello, may i #help you?");
addHelp("I would glad to help you by buying your items, it would help to us both.");
// this is a hint that one of the items Anna wants is a dress (goblin dress)
addQuest("I have no tasks for you.");
addJob("I am a weaponry trader. I prefer to do my work alone.");
//addReply("offer", "Look at the blackboard to see my offers.");
addGoodbye("Bye, come back soon.");
final Map<String, Integer> pricelist =
SingletonRepository.getShopList().get("buyadosarmors");
final BuyerBehaviour behaviour = new BuyerBehaviour(pricelist);
new BuyerAdder().add(this, behaviour, true);
}
};
npc.setEntityClass("weaponrytradernpc");
npc.setPosition(52, 34);
npc.setDirection(Direction.RIGHT);
npc.initHP(100);
npc.setSpeed(0.1);
npc.setDescription("Alexander is a weaponry trader. He doesn't trust everyone...");
zone.add(npc);
}
}