/* $Id: BoyNPC.java,v 1.3 2011/05/01 19:50:08 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.farmhouse;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.NPCList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.player.Player;
import java.util.Map;
/**
* Boy NPC
*
* @author kymara
*/
public class BoyNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC npc = new SpeakerNPC("Hughie") {
@Override
protected void createPath() {
setPath(null);
}
@Override
protected void createDialog() {
// boy says nothing at all
// mother gets stressed
addGreeting(null,new ChatAction(){
public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
final NPCList npcs = SingletonRepository.getNPCList();
final SpeakerNPC npc = npcs.get("Anastasia");
npc.say("Sh! Please don't wake him!");
raiser.setCurrentState(ConversationStates.IDLE);
}
});
}
};
npc.setEntityClass("kid8npc");
npc.setPosition(33, 6);
npc.initHP(100);
npc.setDescription("You see a little boy who looks as though he might be suffering from fever.");
zone.add(npc);
}
}