Package games.stendhal.server.maps.ados.coast

Source Code of games.stendhal.server.maps.ados.coast.FerryConveyerNPC

/* $Id: FerryConveyerNPC.java,v 1.21 2011/05/01 19:50:09 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.coast;

import games.stendhal.common.Direction;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.maps.athor.ship.AthorFerry;
import games.stendhal.server.maps.athor.ship.AthorFerry.Status;

import java.util.Arrays;
import java.util.Map;

/**
* Factory for an NPC who brings players from the docks to Athor Ferry
* in a rowing boat.
*/
public class FerryConveyerNPC implements ZoneConfigurator  {

  public void configureZone(StendhalRPZone zone,
      Map<String, String> attributes) {
    buildNPC(zone);
  }
 
  protected Status ferrystate;
  private static StendhalRPZone shipZone;

  public static StendhalRPZone getShipZone() {
    if (shipZone == null) {
      shipZone = SingletonRepository.getRPWorld().getZone("0_athor_ship_w2");
    }
    return shipZone;
  }
 
  private void buildNPC(StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Eliza") {

      @Override
      protected void createPath() {
        setPath(null);
      }

      @Override
      public void createDialog() {
    addGoodbye("Goodbye!");
    addGreeting("Welcome to the #ferry service to #Athor #island! How can I #help you?");
    addHelp("You can #board the #ferry for only "
        + AthorFerry.PRICE
        + " gold, but only when it's anchored near this harbor. Just ask me for the #status if you want to know where the ferry is.");
    addJob("If passengers want to #board the #ferry to #Athor #island, I take them to the ship with this rowing boat.");
    addReply("ferry", "The ferry sails regularly between this coast and #Athor #island. You can #board it when it's here. Ask me for the #status to find out where it is currently.");
    addReply(Arrays.asList("Athor", "island"), "Athor Island is a fun place where many people spend their holidays.");
    add(ConversationStates.ATTENDING, "status",
        null,
        ConversationStates.ATTENDING,
        null,
        new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            npc.say(ferrystate.toString());
          }
        });

    add(ConversationStates.ATTENDING,
        "board",
        null,
        ConversationStates.ATTENDING,
        null,
        new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            if (ferrystate == Status.ANCHORED_AT_MAINLAND) {
              npc.say("In order to board the ferry, you have to pay " + AthorFerry.PRICE
            + " gold. Do you want to pay?");
              npc.setCurrentState(ConversationStates.SERVICE_OFFERED);
            } else {
              npc.say(ferrystate.toString()
                + " You can only board the ferry when it's anchored at the mainland.");
            }
          }
        });

    add(ConversationStates.SERVICE_OFFERED,
        ConversationPhrases.YES_MESSAGES,
        null,
        ConversationStates.ATTENDING, null,
        new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            if (player.drop("money", AthorFerry.PRICE)) {
              player.teleport(getShipZone(), 27, 33, Direction.LEFT, null);

            } else {
              npc.say("Hey! You don't have enough money!");
            }
          }
        });

    add(ConversationStates.SERVICE_OFFERED,
        ConversationPhrases.NO_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        "You don't know what you're missing, landlubber!",
        null);


      }};
     
      new AthorFerry.FerryListener() {
        public void onNewFerryState(final Status status) {
          ferrystate = status;
          switch (status) {
          case ANCHORED_AT_MAINLAND:
            npc.say("Attention: The ferry has arrived at this coast! You can now #board the ship.");
            break;
          case DRIVING_TO_ISLAND:
            npc.say("Attention: The ferry has taken off. You can no longer board it.");
            break;
          default:
            break;
          }
        }
      };
     
      npc.setPosition(101, 103);
      npc.setEntityClass("woman_008_npc");
      npc.setDirection(Direction.LEFT);
      zone.add(npc);   
  }
}
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