Package games.stendhal.server.maps.ados.city

Source Code of games.stendhal.server.maps.ados.city.MakeupArtistNPC

/* $Id: MakeupArtistNPC.java,v 1.23 2010/09/23 20:47:45 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.ados.city;

import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour;

import java.util.HashMap;
import java.util.Map;

/**
* Creates the NPCs and portals in Ados City.
*
* @author hendrik
*/
public class MakeupArtistNPC implements ZoneConfigurator {

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildFidorea(zone, 20, 13);
  }

  /**
   * creates Fidorea in the specified zone
   *
   * @param zone StendhalRPZone
   * @param x x
   * @param y y
   */
  public void buildFidorea(final StendhalRPZone zone, int x, int y) {
    final SpeakerNPC npc = new SpeakerNPC("Fidorea") {

      @Override
      protected void createPath() {
        // npc does not move
        setPath(null);
      }

      @Override
      protected void createDialog() {
        addGreeting("Hi, there. Do you need #help with anything?");
        addHelp("I sell masks. If you don't like your mask, you can #return and I will remove it, or you can just wait an hour, until it wears off.");
       
        // this is a hint that one of the items Anna wants is a dress (goblin dress)
        addQuest("Are you looking for toys for Anna? She loves my costumes, perhaps she'd like a #dress to try on. If you already got her one, I guess she'll have to wait till I make more costumes!");
        addJob("I am a makeup artist.");
        addReply(
                "dress",
                "I read stories that goblins wear a dress as a kind of armor! If you're scared of goblins, like me, maybe you can buy a dress somewhere. ");
        //addReply("offer", "Normally I sell masks. But I ran out of clothes and cannot by new ones until the cloth seller gets back from his search.");
        addGoodbye("Bye, come back soon.");

        final Map<String, Integer> priceList = new HashMap<String, Integer>();
        priceList.put("mask", 20);
        // wears off in 12000 turns = 60 minutes
        // if you change it change her Help message too please
        final OutfitChangerBehaviour behaviour = new OutfitChangerBehaviour(priceList, 12000, "Your mask has worn off.");
        new OutfitChangerAdder().addOutfitChanger(this, behaviour, "buy");
      }
    };

    npc.setEntityClass("woman_008_npc");
    npc.setPosition(x, y);
    npc.setDirection(Direction.DOWN);
    npc.initHP(100);
    npc.setDescription("You see a beautiful looking woman. Her name is Fidorea and she loooves colours.");
    zone.add(npc);
  }
}
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