/* $Id: KidGhostNPC.java,v 1.34 2011/05/01 19:50:07 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.city;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.player.Player;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a Ghost NPC.
*
* @author kymara
*/
public class KidGhostNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC ghost = new SpeakerNPC("Ben") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(34, 121));
nodes.add(new Node(24, 121));
nodes.add(new Node(24, 112));
nodes.add(new Node(13, 112));
nodes.add(new Node(13, 121));
nodes.add(new Node(6, 121));
nodes.add(new Node(6, 112));
nodes.add(new Node(13, 112));
nodes.add(new Node(13, 121));
nodes.add(new Node(24, 121));
nodes.add(new Node(24, 112));
nodes.add(new Node(34, 112));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new GreetingMatchesNameCondition(getName()), true,
ConversationStates.IDLE,
null,
new ChatAction() {
public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
if (!player.hasQuest("find_ghosts")) {
player.setQuest("find_ghosts", "looking:said");
}
final String npcQuestText = player.getQuest("find_ghosts");
final String[] npcDoneText = npcQuestText.split(":");
final String lookStr;
if (npcDoneText.length > 1) {
lookStr = npcDoneText[0];
} else {
lookStr = "";
}
final String saidStr;
if (npcDoneText.length > 1) {
saidStr = npcDoneText[1];
} else {
saidStr = "";
}
final List<String> list = Arrays.asList(lookStr.split(";"));
if (list.contains(npc.getName()) || player.isQuestCompleted("find_ghosts")) {
npc.say("Hello again. I'm glad you remember me. I'll just keep walking here till I have someone to play with.");
} else {
player.setQuest("find_ghosts", lookStr
+ ";" + npc.getName()
+ ":" + saidStr);
npc.say("Hello! Hardly anyone speaks to me. The other children pretend I don't exist. I hope you remember me.");
player.addXP(100);
player.addKarma(10);
}
}
});
}
};
ghost.setDescription("You see a ghostly figure of a small boy.");
ghost.setResistance(0);
ghost.setEntityClass("kid7npc");
// He is a ghost so he is see through
ghost.setVisibility(50);
ghost.setPosition(34, 121);
// He has low HP
ghost.initHP(30);
ghost.setBaseHP(100);
zone.add(ghost);
}
}