/* $Id: BakerNPC.java,v 1.28 2011/03/19 18:31:36 kymara Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.bakery;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
/**
* Ados Bakery (Inside / Level 0).
*
* @author hendrik
*/
public class BakerNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildBakery(zone, attributes);
}
private void buildBakery(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC baker = new SpeakerNPC("Arlindo") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
// to the well
nodes.add(new Node(15, 3));
// to a barrel
nodes.add(new Node(15, 8));
// to the baguette on the table
nodes.add(new Node(13, 9));
// around the table
nodes.add(new Node(13, 10));
nodes.add(new Node(10, 10));
// to the sink
nodes.add(new Node(10, 12));
// to the pizza/cake/whatever
nodes.add(new Node(7, 12));
nodes.add(new Node(7, 10));
// to the pot
nodes.add(new Node(3, 10));
// towards the oven
nodes.add(new Node(3, 4));
nodes.add(new Node(5, 4));
// to the oven
nodes.add(new Node(5, 3));
// one step back
nodes.add(new Node(5, 4));
// towards the well
nodes.add(new Node(15, 4));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
// addGreeting("Hi, most of the people are out of town at the moment.");
addJob("I'm the local baker. Although we get most of our supplies from Semos City, there is still a lot of work to do.");
addReply(Arrays.asList("flour", "meat", "carrot"),
"Ados is short on supplies. We get most of our food from Semos City which is west of here.");
addReply(Arrays.asList("mushroom", "button mushroom"),
"We got complaints that our pies are not filling enough, so we put more mushrooms in now. You can find them in woods.");
addHelp("If you have plenty of meat or cheese you can sell it to Siandra in Ados bar.");
addGoodbye();
// Arlindo makes pies if you bring him flour, meat, carrot and a mushroom
// (uses sorted TreeMap instead of HashMap)
final Map<String, Integer> requiredResources = new TreeMap<String, Integer>();
requiredResources.put("flour", Integer.valueOf(2));
requiredResources.put("meat", Integer.valueOf(2));
requiredResources.put("carrot", Integer.valueOf(1));
requiredResources.put("button mushroom", Integer.valueOf(2));
final ProducerBehaviour behaviour = new ProducerBehaviour("arlindo_make_pie", "make", "pie",
requiredResources, 7 * 60);
new ProducerAdder().addProducer(this, behaviour,
"Hi! I bet you've heard about my famous pie and want me to #make one for you, am I right?");
}
};
baker.setEntityClass("bakernpc");
baker.setDirection(Direction.DOWN);
baker.setPosition(15, 3);
baker.initHP(100);
baker.setDescription("Arlindo is the official Ados baker who is popular for his excellent pies.");
zone.add(baker);
}
}