/* $Id: FeaturesTestArea.java,v 1.46 2010/09/19 02:28:00 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.rule.EntityManager;
import games.stendhal.server.core.rule.defaultruleset.DefaultItem;
import games.stendhal.server.entity.creature.AttackableCreature;
import games.stendhal.server.entity.creature.Creature;
import games.stendhal.server.entity.creature.ItemGuardCreature;
import games.stendhal.server.entity.item.Item;
import games.stendhal.server.entity.mapstuff.spawner.CreatureRespawnPoint;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
public class FeaturesTestArea implements ZoneConfigurator {
private final EntityManager manager;
public FeaturesTestArea() {
manager = SingletonRepository.getEntityManager();
}
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
createDoorAndKey(zone, attributes);
attackableAnimal(zone, attributes);
}
private void createDoorAndKey(final StendhalRPZone zone, final Map<String, String> attributes) {
final List<String> slots = new LinkedList<String>();
slots.add("bag");
DefaultItem item = new DefaultItem("key", "gold", "golden key", -1);
item.setImplementation(Item.class);
item.setWeight(1);
item.setEquipableSlots(slots);
manager.addItem(item);
final Creature creature = new ItemGuardCreature(manager.getCreature("rat"), "golden key");
final CreatureRespawnPoint point = new CreatureRespawnPoint(zone, 40, 5, creature, 1);
zone.add(point);
}
private void attackableAnimal(final StendhalRPZone zone, final Map<String, String> attributes) {
Creature creature = new AttackableCreature(manager.getCreature("orc"));
CreatureRespawnPoint point = new CreatureRespawnPoint(zone, 4, 56, creature, 1);
point.setRespawnTime(60 * 60 * 3);
zone.add(point);
creature = manager.getCreature("deer");
point = new CreatureRespawnPoint(zone, 14, 56, creature, 1);
point.setRespawnTime(60 * 60 * 3);
zone.add(point);
}
}