Package games.stendhal.server.events

Source Code of games.stendhal.server.events.GroupChangeEvent

/* $Id: GroupChangeEvent.java,v 1.3 2010/12/05 02:01:28 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.events;

import games.stendhal.common.constants.Events;

import java.util.List;

import marauroa.common.game.Definition.DefinitionClass;
import marauroa.common.game.Definition.Type;
import marauroa.common.game.RPClass;
import marauroa.common.game.RPEvent;

/**
* The group has changed (players added, removed, etc)
*
* @author hendrik
*/
public class GroupChangeEvent extends RPEvent {

  /**
   * Creates the rpclass.
   */
  public static void generateRPClass() {
    final RPClass rpclass = new RPClass(Events.GROUP_CHANGE);
    rpclass.add(DefinitionClass.ATTRIBUTE, "leader", Type.STRING);
    rpclass.add(DefinitionClass.ATTRIBUTE, "members", Type.STRING);
    rpclass.add(DefinitionClass.ATTRIBUTE, "lootmode", Type.STRING);
  }

  /**
   * Creates a new empty group change event for leaving a group.
   */
  public GroupChangeEvent() {
    super(Events.GROUP_CHANGE);
  }

  /**
   * Creates a new group change event.
   *
   * @param leader leader of the group
   * @param members list of members
   * @param lootmode lootmode "single" or "shared"
   */
  public GroupChangeEvent(String leader, List<String> members, String lootmode) {
    super(Events.GROUP_CHANGE);
    put("leader", leader);
    put("members", members);
    put("lootmode", lootmode);
  }

}
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