/* $Id: LoopedSoundSource.java,v 1.3 2010/09/19 02:24:30 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.entity.mapstuff.sound;
import games.stendhal.common.constants.SoundLayer;
import games.stendhal.server.entity.PassiveEntity;
import marauroa.common.game.RPClass;
import marauroa.common.game.Definition.DefinitionClass;
import marauroa.common.game.Definition.Type;
/**
* Plays a sound and music in a loop.
*
* @author hendrik
*/
public class LoopedSoundSource extends PassiveEntity {
private static final String RPCLASS_NAME = "looped_sound_source";
/**
* Create an ambient sound area.
*/
public LoopedSoundSource() {
setRPClass(RPCLASS_NAME);
put("type", RPCLASS_NAME);
}
/**
* Create an ambient sound area.
*/
public LoopedSoundSource(String sound, int radius, int volume, SoundLayer layer) {
setRPClass(RPCLASS_NAME);
put("type", RPCLASS_NAME);
put("sound", sound);
put("radius", radius);
put("volume", volume);
put("layer", layer.ordinal());
}
/**
* generates the RPClass
*/
public static void generateRPClass() {
final RPClass rpclass = new RPClass(RPCLASS_NAME);
rpclass.isA("area");
rpclass.addAttribute("sound", Type.STRING);
rpclass.addAttribute("radius", Type.INT);
rpclass.addAttribute("volume", Type.BYTE);
rpclass.add(DefinitionClass.ATTRIBUTE, "layer", Type.BYTE);
}
}