/* $Id: TicTacToeMovementValidatorChain.java,v 1.3 2010/09/19 02:24:43 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.entity.mapstuff.game;
import games.stendhal.server.entity.item.token.BoardToken;
import games.stendhal.server.entity.mapstuff.game.movevalidator.GameIsActiveValidator;
import games.stendhal.server.entity.mapstuff.game.movevalidator.MoveValidator;
import games.stendhal.server.entity.mapstuff.game.movevalidator.MovementSourceIsHomeValidator;
import games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetEmptyValidator;
import games.stendhal.server.entity.mapstuff.game.movevalidator.MovementTargetIsOnBoardValidator;
import games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsParticipatingValidator;
import games.stendhal.server.entity.mapstuff.game.movevalidator.PlayerIsPlayingRightTokenTypeValidator;
import games.stendhal.server.entity.mapstuff.game.movevalidator.PlayersTurnValidator;
import games.stendhal.server.entity.player.Player;
import java.util.LinkedList;
import java.util.List;
/**
* a validator chain for the Tick Tack Toe game.
*
* @author hendrik
*/
public class TicTacToeMovementValidatorChain implements MoveValidator {
private List<MoveValidator> validators = new LinkedList<MoveValidator>();
/**
* creates a new TickTackToeMovementValidatorChain.
*/
public TicTacToeMovementValidatorChain() {
validators.add(new GameIsActiveValidator());
validators.add(new PlayerIsParticipatingValidator());
validators.add(new PlayersTurnValidator());
validators.add(new PlayerIsPlayingRightTokenTypeValidator());
validators.add(new MovementSourceIsHomeValidator());
validators.add(new MovementTargetIsOnBoardValidator());
validators.add(new MovementTargetEmptyValidator());
}
public boolean validate(GameBoard board, Player player, BoardToken token, int xIndex, int yIndex) {
for (MoveValidator validator : validators) {
if (!validator.validate(board, player, token, xIndex, yIndex)) {
return false;
}
}
return true;
}
}