/* $Id: ActionTargetNotGrumpyTowardsSender.java,v 1.1 2010/12/01 23:02:02 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003 - Marauroa *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.actions.validator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.entity.player.Player;
import marauroa.common.game.RPAction;
/**
* checks that the target player is not grumpy towards the action sender.
*
* @author hendrik
*/
public class ActionTargetNotGrumpyTowardsSender implements ActionValidator {
private String targetAttribute;
/**
* creates a new ActionTargetNotGrumpyTowardsSender
*
* @param targetAttribute name of attribute containing the target player name
*/
public ActionTargetNotGrumpyTowardsSender(String targetAttribute) {
this.targetAttribute = targetAttribute;
}
/**
* validates an RPAction.
*
* @param player Player
* @param action RPAction to validate
* @return <code>null</code> if the action is valid; an error message otherwise
*/
public String validate(Player player, RPAction action) {
String playerName = action.get(targetAttribute);
Player targetPlayer = SingletonRepository.getRuleProcessor().getPlayer(playerName);
final String grumpy = targetPlayer.getGrumpyMessage();
if (grumpy == null) {
return null;
}
// the target is grumpy, check if the sender is a friend
if (!targetPlayer.containsKey("buddies", player.getName())) {
if (grumpy.length() == 0) {
return playerName + " has a closed mind, and is seeking solitude from all but close friends";
} else {
return playerName + " is seeking solitude from all but close friends: " + grumpy;
}
}
return null;
}
}