Package games.stendhal.server.actions.buddy

Source Code of games.stendhal.server.actions.buddy.IgnoreAction

/* $Id: IgnoreAction.java,v 1.8 2011/04/02 15:44:20 kymara Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.actions.buddy;

import static games.stendhal.common.constants.Actions.DURATION;
import static games.stendhal.common.constants.Actions.LIST;
import static games.stendhal.common.constants.Actions.REASON;
import static games.stendhal.common.constants.Actions.TARGET;
import games.stendhal.common.grammar.Grammar;
import games.stendhal.server.actions.ActionListener;
import games.stendhal.server.entity.player.Player;

import java.util.LinkedList;
import java.util.List;

import marauroa.common.game.RPAction;
import marauroa.common.game.RPObject;
import marauroa.common.game.RPSlot;

class IgnoreAction implements ActionListener {



  public void onAction(final Player player, final RPAction action) {
    if (action.has(LIST)) {
      // if we don't test this then getSlot and it was empty does something bad to client.
      if (player.getSlot("!ignore").size() > 0) {
        // clone the !ignore slot to avoid a ConcurrentModificationException
        // as the check in getIgnore modifies !ignore
        final RPSlot ignoreSlot = (RPSlot) player.getSlot("!ignore").clone();
        final RPObject ignorelist = ignoreSlot.iterator().next();
        List<String> namesAndReasons = new LinkedList<String>();
        for (final String playerName : ignorelist) {
          String name;
          // Can remove handling of '_' prefix if ID is made completely virtual
          if (playerName.charAt(0) == '_') {
            name = playerName.substring(1);
          } else {
            name = playerName;
          }
          // id is on the ignore list, remove him.
          if (!"id".equals(name)) {
            String checkIgnore = player.getIgnore(name);
            // reason could be null if time expired
            if (checkIgnore != null) {
              String reason;
              if (checkIgnore.length() == 0) {
                reason = "";
              } else {
                reason = ", for " + checkIgnore;
              }
              namesAndReasons.add(name + reason);
            }
          }
        }
        if (namesAndReasons.size() < 0) {
          //  no, we can't just use the slot size test above as 'id' is in there, a bogus entry.
          player.sendPrivateText("Your ignore list is empty.");
        } else if (namesAndReasons.size() < 50) {
          player.sendPrivateText("Your ignore list contains " + Grammar.enumerateCollection(namesAndReasons) + ".");
        } else {
          // list could be unfeasibly long to print out to player so give a sublist but also the total number out of interest
          player.sendPrivateText("You are ignoring " + namesAndReasons.size() + " players. The first 50 entries in your ignore list are "
              + Grammar.enumerateCollection(namesAndReasons.subList(0, 50)) + ".");
        }
      }
    } else if (action.has(TARGET)) {
      int duration;
      String reason;
      final String who = action.get(TARGET);

      if (action.has(DURATION)) {
        duration = action.getInt(DURATION);
      } else {
        duration = 0;
      }

      if (action.has(REASON)) {
        reason = action.get(REASON);
      } else {
        reason = null;
      }

      if (player.addIgnore(who, duration, reason)) {
        player.sendPrivateText(who + " was added to your ignore list.");
      }
    }

  }

}
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