Package games.stendhal.common

Source Code of games.stendhal.common.CollisionMap

/* $Id: CollisionMap.java,v 1.2 2010/09/19 02:20:44 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.common;


import games.stendhal.tools.tiled.LayerDefinition;

import java.awt.geom.Rectangle2D;
import java.util.BitSet;

public class CollisionMap {

  private final int width;
  private final int height;
  private final BitSet[] colls;

  public CollisionMap(final int width, final int height) {
    this.width = width;
    this.height = height;
    colls = new BitSet[width];
    for (int i = 0; i < width; i++) {
      colls[i] = new BitSet();
    }

  }

  public CollisionMap(final LayerDefinition layer) {
    this(layer.getWidth(), layer.getHeight());
     for (int x = 0; x < width; x++) {
       for (int y = 0; y < height; y++) {
         if (layer.getTileAt(x, y) != 0) {
           set(x, y);
         }
       }
       }
  }

  public int getWidth() {
    return width;
  }

  public int getHeight() {
    return height;
  }

  public boolean get(final int i, final int j) {
    return colls[i].get(j);
  }

  public void set(final int i, final int j) {

    colls[i].set(j);
  }

  public boolean collides(final int x, final int y, final int width, final int height) {
    if (x < 0 || x - 1 + width >= this.width) {
      return true;
    }
   
    if (y < 0 || y - 1 + height >= this.height) {
      return true;
    }

    final BitSet result = new BitSet();
    for (int i = x; i < x + width; i++) {
      result.or(colls[i]);
    }

    return !result.get(y, y + height).isEmpty();
  }

  public void clear() {
    for (int i = 0; i < this.width; i++) {
      colls[i].clear();
    }
   
  }
  public static CollisionMap create(final LayerDefinition layer) {

    CollisionMap collissionMap = new CollisionMap(layer.getWidth(), layer
        .getHeight());
    for (int x = 0; x < layer.getWidth(); x++) {
      for (int y = 0; y < layer.getHeight(); y++) {
        if (layer.getTileAt(x, y) != 0) {
          collissionMap.set(x, y);
        }
      }
    }
    return collissionMap;
  }

  public void unset(final int i, final int k) {
    colls[i].clear(k);

  }

  public void set(final Rectangle2D shape) {
    int y = (int) shape.getY();
    for (int x = (int) shape.getX(); x < shape.getX() + shape.getWidth(); x++) {
     
      colls[x].set(y, (int) (y + shape.getHeight()));
    }

  }
 
}
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