Package games.stendhal.client.gui.j2d.entity

Source Code of games.stendhal.client.gui.j2d.entity.GameBoard2DView

/* $Id: GameBoard2DView.java,v 1.5 2010/10/17 12:13:37 kiheru Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.client.gui.j2d.entity;


import games.stendhal.client.entity.IEntity;
import games.stendhal.client.gui.styled.cursor.StendhalCursor;
import games.stendhal.client.sprite.Sprite;
import games.stendhal.client.sprite.SpriteStore;

/**
* The 2D view of an game board.
*/
class GameBoard2DView extends Entity2DView {

  /**
   * Build the visual representation of this entity.
   */
  @Override
  protected void buildRepresentation(IEntity entity) {
    final SpriteStore store = SpriteStore.get();
    Sprite sprite = store.getSprite(translate(getClassResourcePath()));
    setSprite(sprite);
  }

  /**
   * Determines on top of which other entities this entity should be drawn.
   * Entities with a high Z index will be drawn on top of ones with a lower Z
   * index.
   *
   * Also, players can only interact with the topmost entity.
   *
   * @return The drawing index.
   */
  @Override
  public int getZIndex() {
    return 1000;
  }

  /**
   * Translate a resource name into it's sprite image path.
   *
   * @param name
   *            The resource name.
   *
   * @return The full resource name.
   */
  @Override
  protected String translate(final String name) {
    return "data/sprites/gameboard/" + name + ".png";
  }


  @Override
  public boolean isInteractive() {
    return false;
  }

  @Override
  public StendhalCursor getCursor() {
    return StendhalCursor.WALK;
  }

}
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