/* $Id: ImageRenderer.java,v 1.20 2010/01/13 14:38:49 kiheru Exp $ */
/***************************************************************************
* (C) Copyright 2003 - Marauroa *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.client;
import games.stendhal.client.sprite.ImageSprite;
import games.stendhal.client.sprite.Sprite;
import games.stendhal.client.sprite.Tileset;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.net.URL;
import javax.imageio.ImageIO;
import org.apache.log4j.Logger;
/**
* This class renders a layer based on a complete image.
*/
public class ImageRenderer extends LayerRenderer {
private static Logger logger = Logger.getLogger(ImageRenderer.class);
private Sprite mySprite;
public ImageRenderer(final URL url) {
try {
final BufferedImage myImage = ImageIO.read(url);
width = myImage.getWidth();
height = myImage.getHeight();
mySprite = new ImageSprite(myImage);
} catch (final Exception e) {
logger.error(e);
}
}
@Override
public void draw(Graphics g, int x, int y, int width, int height) {
if (mySprite != null) {
mySprite.draw(g, 0, 0);
}
}
@Override
public void setTileset(final Tileset tilset) {
}
}