/**
* Copyright 2010 Neuroph Project http://neuroph.sourceforge.net
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.neuroph.contrib;
import org.neuroph.core.Layer;
import org.neuroph.core.NeuralNetwork;
import org.neuroph.util.ConnectionFactory;
import org.neuroph.util.plugins.LabelsPlugin;
/**
*<pre>
* Interactive Activation Controller neural network.
* Still under development, at the moment contains hard-coded Jets and Sharks example.
* See http://www.itee.uq.edu.au/~cogs2010/cmc/chapters/IAC/ for more info
*</pre>
* @author Zoran Sevarac <sevarac@gmail.com>
*/
public class IACNetwork extends NeuralNetwork {
private static final long serialVersionUID = 1L;
/**
Name Gang Age Education Marital Status Occupation
Art Jets 40's J.H. Single Pusher
Rick Sharks 30's H.S. Divorced Burglar
Sam Jets 20's College Single Bookie
Ralph Jets 30's J.H. Single Pusher
Lance Jets 20's J.H. Married Burglar
*
*/
/**
* Constructs a new Interactive Activation Neural Network
*/
public IACNetwork() {
this.createNetwork();
}
// creates jets and sharks IAC example
private void createNetwork() {
// napraviti elegantni api za kreiranje vise layera NeuralNetwork.createLayers(6); // creates 6 empty layers
this.addLayer(new Layer()); // Name
this.addLayer(new Layer()); // Gang
this.addLayer(new Layer()); // Age
this.addLayer(new Layer()); // Education
this.addLayer(new Layer()); // Marital Status
this.addLayer(new Layer()); // Occupation
this.addLayer(new Layer()); // Associations
Layer layer = this.getLayerAt(0);
IACNeuron neuron = new IACNeuron();
neuron.setLabel("Art");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("Rick");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("Sam");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("Ralph");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("Lance");
layer.addNeuron(neuron);
ConnectionFactory.fullConnect(layer, -0.3);
//----------------------------------------------
layer = this.getLayerAt(1);
neuron = new IACNeuron();
neuron.setLabel("Jets");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("Sharks");
layer.addNeuron(neuron);
ConnectionFactory.fullConnect(layer, -0.3);
//----------------------------------------------
layer = this.getLayerAt(2);
neuron = new IACNeuron();
neuron.setLabel("20's");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("30's");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("40's");
layer.addNeuron(neuron);
ConnectionFactory.fullConnect(layer, -0.3);
//----------------------------------------------
layer = this.getLayerAt(3);
neuron = new IACNeuron();
neuron.setLabel("J.H.");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("H.S.");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("College");
layer.addNeuron(neuron);
ConnectionFactory.fullConnect(layer, -0.3);
//----------------------------------------------
layer = this.getLayerAt(4);
neuron = new IACNeuron();
neuron.setLabel("Single");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("Married");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("Divorced");
layer.addNeuron(neuron);
ConnectionFactory.fullConnect(layer, -0.3);
//----------------------------------------------
layer = this.getLayerAt(5);
neuron = new IACNeuron();
neuron.setLabel("Pusher");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("Burglar");
layer.addNeuron(neuron);
neuron = new IACNeuron();
neuron.setLabel("Bookie");
layer.addNeuron(neuron);
ConnectionFactory.fullConnect(layer, -0.3);
//----------------------------------------------
layer = this.getLayerAt(6);
neuron = new IACNeuron(); // Art Jets 40's J.H. Single Pusher
layer.addNeuron(neuron);
this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(0), 0.1); // art
this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(0), 0.1); // jets
this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(2), 0.1); // 40'a
this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(0), 0.1); // J.H.
this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(0), 0.1); // Single
this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(0), 0.1); // Pusher
this.createConnection(this.getLayerAt(0).getNeuronAt(0), neuron, 0.1); // art
this.createConnection(this.getLayerAt(1).getNeuronAt(0), neuron, 0.1); // jets
this.createConnection(this.getLayerAt(2).getNeuronAt(2), neuron, 0.1); // 40'a
this.createConnection(this.getLayerAt(3).getNeuronAt(0), neuron, 0.1); // J.H.
this.createConnection(this.getLayerAt(4).getNeuronAt(0), neuron, 0.1); // Single
this.createConnection(this.getLayerAt(5).getNeuronAt(0), neuron, 0.1); // Pusher
neuron = new IACNeuron(); // Rick Sharks 30's H.S. Divorced Burglar
layer.addNeuron(neuron);
this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(1), 0.1); // Rick
this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(1), 0.1); // Sharks
this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(1), 0.1); // 30'a
this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(1), 0.1); // H.S.
this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(2), 0.1); // Divorced
this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(1), 0.1); // Burglar
this.createConnection(this.getLayerAt(0).getNeuronAt(1), neuron, 0.1); // Rick
this.createConnection(this.getLayerAt(1).getNeuronAt(1), neuron, 0.1); // Sharks
this.createConnection(this.getLayerAt(2).getNeuronAt(1), neuron, 0.1); // 30'a
this.createConnection(this.getLayerAt(3).getNeuronAt(1), neuron, 0.1); // H.S.
this.createConnection(this.getLayerAt(4).getNeuronAt(2), neuron, 0.1); // Divorced
this.createConnection(this.getLayerAt(5).getNeuronAt(1), neuron, 0.1); // Burglar
neuron = new IACNeuron(); // Sam Jets 20's College Single Bookie
layer.addNeuron(neuron);
this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(2), 0.1); // Sam
this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(0), 0.1); // Jets
this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(0), 0.1); // 20's
this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(2), 0.1); // College
this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(0), 0.1); // Single
this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(2), 0.1); // Bookie
this.createConnection(this.getLayerAt(0).getNeuronAt(2), neuron, 0.1); // Sam
this.createConnection(this.getLayerAt(1).getNeuronAt(0), neuron, 0.1); // Jets
this.createConnection(this.getLayerAt(2).getNeuronAt(0), neuron, 0.1); // 20's
this.createConnection(this.getLayerAt(3).getNeuronAt(2), neuron, 0.1); // College
this.createConnection(this.getLayerAt(4).getNeuronAt(0), neuron, 0.1); // Single
this.createConnection(this.getLayerAt(5).getNeuronAt(2), neuron, 0.1); // Bookie
neuron = new IACNeuron(); // Ralph Jets 30's J.H. Single Pusher
layer.addNeuron(neuron);
this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(3), 0.1); // Ralph
this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(0), 0.1); // Jets
this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(1), 0.1); // 30's
this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(0), 0.1); // J.H.
this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(0), 0.1); // Single
this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(0), 0.1); // Pusher
this.createConnection(this.getLayerAt(0).getNeuronAt(3), neuron, 0.1); // Ralph
this.createConnection(this.getLayerAt(1).getNeuronAt(0), neuron, 0.1); // Jets
this.createConnection(this.getLayerAt(2).getNeuronAt(1), neuron, 0.1); // 30's
this.createConnection(this.getLayerAt(3).getNeuronAt(0), neuron, 0.1); // J.H.
this.createConnection(this.getLayerAt(4).getNeuronAt(0), neuron, 0.1); // Single
this.createConnection(this.getLayerAt(5).getNeuronAt(0), neuron, 0.1); // Pusher
neuron = new IACNeuron(); // Lance Jets 20's J.H. Married Burglar
layer.addNeuron(neuron);
this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(4), 0.1); // Lance
this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(0), 0.1); // Jets
this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(0), 0.1); // 20's
this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(0), 0.1); // J.H.
this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(1), 0.1); // Married
this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(1), 0.1); // Burglar
this.createConnection(this.getLayerAt(0).getNeuronAt(4), neuron, 0.1); // Lance
this.createConnection(this.getLayerAt(1).getNeuronAt(0), neuron, 0.1); // Jets
this.createConnection(this.getLayerAt(2).getNeuronAt(0), neuron, 0.1); // 20's
this.createConnection(this.getLayerAt(3).getNeuronAt(0), neuron, 0.1); // J.H.
this.createConnection(this.getLayerAt(4).getNeuronAt(1), neuron, 0.1); // Married
this.createConnection(this.getLayerAt(5).getNeuronAt(1), neuron, 0.1); // Burglar
ConnectionFactory.fullConnect(layer, -0.3);
//----------------------------------------------
this.setLabel("IAC Test");
this.setInputNeurons(this.getLayerAt(0).getNeurons()); // da i ovo setuje input
}
}