Package marauroa.server.game.messagehandler

Source Code of marauroa.server.game.messagehandler.LogoutHandler

/* $Id: LogoutHandler.java,v 1.5 2010/12/05 12:05:15 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Marauroa                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package marauroa.server.game.messagehandler;

import marauroa.common.Log4J;
import marauroa.common.game.RPObject;
import marauroa.common.net.message.Message;
import marauroa.common.net.message.MessageC2SLogout;
import marauroa.common.net.message.MessageS2CLogoutACK;
import marauroa.common.net.message.MessageS2CLogoutNACK;
import marauroa.server.game.GameServerManager;
import marauroa.server.game.container.ClientState;
import marauroa.server.game.container.PlayerEntry;

/**
* Request server to exit and free resources associated.
* It may fail if RP decides not to allow player logout.
*/
class LogoutHandler extends MessageHandler {
  /** the logger instance. */
  private static final marauroa.common.Logger logger = Log4J.getLogger(GameServerManager.class);

  /**
   * This method is called when server receives a logout message from a
   * player. It handles all the logic to effectively logout the player and
   * free the associated resources.
   *
   * @param message
   *            the logout message
   */
  @Override
  public void process(Message message) {
    MessageC2SLogout msg = (MessageC2SLogout) message;
    try {
      int clientid = msg.getClientID();

      PlayerEntry entry = playerContainer.get(clientid);

      /*
       * Verify event so that we can trust that it comes from our player
       * and that it has completed the login stage.
       */
      if (!isValidEvent(msg, entry, ClientState.LOGIN_COMPLETE, ClientState.GAME_BEGIN)) {
        return;
      }

      RPObject object = entry.object;

      boolean shouldLogout = true;

      /*
       * We request to logout of game to RP Manager If may be successful or
       * fail and we keep on game.
       */
      if (entry.state == ClientState.GAME_BEGIN) {
        playerContainer.getLock().requestWriteLock();
        if (rpMan.onExit(object)) {
          /* NOTE: Set the Object so that it is stored in Database */
          entry.storeRPObject(object);
        } else {
          /*
           * If RPManager returned false, that means that logout is
           * not allowed right now, so player request is rejected.
           * This can be useful to disallow logout on some situations.
           */
          shouldLogout = false;
        }
        playerContainer.getLock().releaseLock();
      }

      if (shouldLogout) {
        stats.add("Players logout", 1);
        logger.info("Logging out correctly channel: "+entry.channel);
        playerContainer.remove(clientid);

        /* Send Logout ACK message */
        MessageS2CLogoutACK msgLogout = new MessageS2CLogoutACK(msg.getSocketChannel());

        msgLogout.setClientID(clientid);
        msgLogout.setProtocolVersion(msg.getProtocolVersion());
        netMan.sendMessage(msgLogout);

        entry.state = ClientState.LOGOUT_ACCEPTED;
      } else {
        MessageS2CLogoutNACK msgLogout = new MessageS2CLogoutNACK(msg.getSocketChannel());
        msgLogout.setClientID(clientid);
        msgLogout.setProtocolVersion(msg.getProtocolVersion());
        netMan.sendMessage(msgLogout);
      }
    } catch (Exception e) {
      logger.error("error while processing LogoutEvent", e);
    }
  }

}
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