/* $Id: MessageC2SCreateCharacter.java,v 1.7 2010/11/26 20:05:18 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003 - Marauroa *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package marauroa.common.net.message;
import java.io.IOException;
import java.nio.channels.SocketChannel;
import marauroa.common.game.RPObject;
/**
* This message indicate the server to create a character.
* In order to create a character you need to correctly login into the server with an account.
*
* @see marauroa.common.net.message.Message
*/
public class MessageC2SCreateCharacter extends Message {
/** Desired character name */
private String character;
/** Desired character configuration. */
private RPObject template;
/** Constructor for allowing creation of an empty message */
public MessageC2SCreateCharacter() {
super(MessageType.C2S_CREATECHARACTER, null);
}
/**
* Constructor with a TCP/IP source/destination of the message and character name and character
* configuration.
*
* @param source
* The TCP/IP address associated to this message
* @param character
* the desired character name
* @param template
* a RPObject that contains attributes that will be used on the
* created character.
*/
public MessageC2SCreateCharacter(SocketChannel source, String character, RPObject template) {
super(MessageType.C2S_CREATECHARACTER, source);
this.character = character;
this.template = template;
}
/**
* Returns the character name
*
* @return the character name
*/
public String getCharacter() {
return character;
}
/**
* Returns the object template
*
* @return the object template
*/
public RPObject getTemplate() {
return template;
}
/**
* This method returns a String that represent the object
*
* @return a string representing the object.
*/
@Override
public String toString() {
return "Message (C2S CreateCharacter) from (" + getAddress() + ") CONTENTS: (" + character
+ ";" + template + ")";
}
@Override
public void writeObject(marauroa.common.net.OutputSerializer out) throws IOException {
super.writeObject(out);
out.write(character);
out.write(template);
}
@Override
public void readObject(marauroa.common.net.InputSerializer in) throws IOException {
super.readObject(in);
character = in.readString();
template = (RPObject) in.readObject(new RPObject());
if (type != MessageType.C2S_CREATECHARACTER) {
throw new IOException();
}
}
}