Package org.lwjgl.test.opengl.shaders

Source Code of org.lwjgl.test.opengl.shaders.Shader

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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/*
* Created by LWJGL.
* User: spasi
* Date: 2004-03-30
* Time: 8:41:42 pm
*/
package org.lwjgl.test.opengl.shaders;

import org.lwjgl.BufferUtils;

import java.io.BufferedInputStream;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;

import static org.lwjgl.opengl.ARBProgram.*;
import static org.lwjgl.opengl.ARBShaderObjects.*;
import static org.lwjgl.opengl.GL11.*;

abstract class Shader {

  protected static ByteBuffer fileBuffer = BufferUtils.createByteBuffer(1024 * 10);

  protected Shader() {
  }

  abstract void render();

  abstract void cleanup();

  protected static String getShaderText(String file) {
    String shader = null;

    try {
      InputStream source = ShadersTest.class.getResourceAsStream(file);
      if ( source == null ) // dev-mode
        source = new FileInputStream("src/java/org/lwjgl/test/opengl/shaders/" + file);

      BufferedInputStream stream = new BufferedInputStream(source);

      byte character;
      while ( (character = (byte)stream.read()) != -1 )
        fileBuffer.put(character);

      stream.close();

      fileBuffer.flip();

      byte[] array = new byte[fileBuffer.remaining()];
      fileBuffer.get(array);
      shader = new String(array);

      fileBuffer.clear();
    } catch (IOException e) {
      ShadersTest.kill("Failed to read the shader source file: " + file, e);
    }

    return shader;
  }

  protected static void checkProgramError(String programFile, String programSource) {
    if ( glGetError() == GL_INVALID_OPERATION ) {
      final int errorPos = glGetInteger(GL_PROGRAM_ERROR_POSITION_ARB);
      int lineStart = 0;
      int lineEnd = -1;
      for ( int i = 0; i < programSource.length(); i++ ) {
        if ( programSource.charAt(i) == '\n' ) {
          if ( i <= errorPos ) {
            lineStart = i + 1;
          } else {
            lineEnd = i;
            break;
          }
        }
      }

      if ( lineEnd == -1 )
        lineEnd = programSource.length();

      ShadersTest.kill("Low-level program error in file: " + programFile
                       + "\n\tError line: " + programSource.substring(lineStart, lineEnd)
                       + "\n\tError message: " + glGetString(GL_PROGRAM_ERROR_STRING_ARB));
    }
  }

  protected static int getUniformLocation(int ID, String name) {
    final int location = glGetUniformLocationARB(ID, name);

    if ( location == -1 )
      throw new IllegalArgumentException("The uniform \"" + name + "\" does not exist in the Shader Program.");

    return location;
  }

  protected static void printShaderObjectInfoLog(String file, int ID) {
    final int logLength = glGetObjectParameteriARB(ID, GL_OBJECT_INFO_LOG_LENGTH_ARB);
    if ( logLength <= 1 )
      return;

    System.out.println("\nInfo Log of Shader Object: " + file);
    System.out.println("--------------------------");
    System.out.println(glGetInfoLogARB(ID, logLength));

  }

  protected static void printShaderProgramInfoLog(int ID) {
    final int logLength = glGetObjectParameteriARB(ID, GL_OBJECT_INFO_LOG_LENGTH_ARB);
    if ( logLength <= 1 )
      return;

    System.out.println("\nShader Program Info Log: ");
    System.out.println("--------------------------");
    System.out.println(glGetInfoLogARB(ID, logLength));
  }

}
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