Package org.lwjgl.test.opengl.pbuffers

Source Code of org.lwjgl.test.opengl.pbuffers.PbufferTest

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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package org.lwjgl.test.opengl.pbuffers;

import java.nio.IntBuffer;

import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.Pbuffer;
import org.lwjgl.opengl.PixelFormat;
import org.lwjgl.util.vector.Vector2f;

import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.util.glu.GLU.*;

/**
* <p/>
* Tests Pbuffers
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision: 3418 $
* $Id: PbufferTest.java 3418 2010-09-28 21:11:35Z spasi $
*/
public final class PbufferTest {

  /**
   * Texture and pbuffer size
   */
  private static final int TEXTURE_SIZE = 512;

  /**
   * Size of the animated quad
   */
  private static final int QUAD_SIZE = 64;

  /**
   * The renderer to use when rendering to texture.
   */
  private TextureRenderer texRenderer;

  /**
   * Intended deiplay mode
   */
  private DisplayMode mode;

  /**
   * our quad moving around
   */
  private Vector2f quadPosition;

  /**
   * For positioning our quad in the texture
   */
  private float texScaleX, texScaleY;

  /**
   * our quadVelocity
   */
  private Vector2f quadVelocity;

  /**
   * angle of quad
   */
  private float angle;

  /**
   * degrees to rotate per frame
   */
  private float angleRotation = 1.0f;

  /**
   * Max speed of all changable attributes
   */
  private static final float MAX_SPEED = 20.0f;

  /**
   * The shared texture
   */
  private static int texID;

  public PbufferTest(final int renderMode) {
    try {
      //find displaymode
      mode = findDisplayMode(800, 600, 16);
      Display.setDisplayMode(mode);
      Display.create(new PixelFormat(16, 0, 0, 0, 0));

      glInit();

      if ( (Pbuffer.getCapabilities() & Pbuffer.PBUFFER_SUPPORTED) == 0 ) {
        System.out.println("No Pbuffer support!");
        System.exit(-1);
      }
      System.out.println("Pbuffer support detected. Initializing...\n");

      switch ( renderMode ) {
        case 1:
          System.out.print("Creating pbuffer with unique context...");
          texRenderer = new UniqueRenderer(TEXTURE_SIZE, TEXTURE_SIZE, texID);
          break;
        case 2:
          System.out.print("Creating render-to-texture pbuffer with unique context...");
          texRenderer = new UniqueRendererRTT(TEXTURE_SIZE, TEXTURE_SIZE, texID);
          break;
      }

      System.out.println("OK");

      quadPosition = new Vector2f(100f, 100f);
      quadVelocity = new Vector2f(1.0f, 1.0f);

      texScaleX = TEXTURE_SIZE / (float)mode.getWidth();
          texScaleY = TEXTURE_SIZE / (float)mode.getHeight();
    } catch (Exception e) {
      e.printStackTrace();
    }
  }

  /**
   * Executes the test
   */
  public void execute() {
    mainLoop();
    cleanup();
  }

  /**
   * Runs the main loop of the "test"
   */
  private void mainLoop() {
    while ( !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested() ) {
      if ( Display.isVisible() ) {
        // check keyboard input
        processKeyboard();

        // do "game" logic, and render it
        logic();

        render();
      } else {
        // no need to render/paint if nothing has changed (ie. window dragged over)
        if ( Display.isDirty() )
          render();


        // don't waste cpu time, sleep more
        try {
          Thread.sleep(100);
        } catch (InterruptedException inte) {
        }
      }
      // Update window
      Display.update();
      // Sync
      Display.sync(100);
    }
  }

  /**
   * Performs the logic
   */
  private void logic() {
    angle += angleRotation;
    if ( angle > 360.0f )
      angle -= 360.0f;

    quadPosition.x += quadVelocity.x;
    quadPosition.y += quadVelocity.y;

    // check colision with vertical border border
    if ( quadPosition.x + QUAD_SIZE >= mode.getWidth() || quadPosition.x - QUAD_SIZE <= 0 )
      quadVelocity.x *= -1;

    // check collision with horizontal border
    if ( quadPosition.y + QUAD_SIZE >= mode.getHeight() || quadPosition.y - QUAD_SIZE <= 0 )
      quadVelocity.y *= -1;
  }

  private void render() {
    // -----------------------------------------------------------
    // -------------------- Pbuffer rendering --------------------
    // -----------------------------------------------------------
    // Tell the pbuffer to get ready for rendering
    texRenderer.enable();

    // Clear the background
    glClear(GL_COLOR_BUFFER_BIT);

    // Draw quad with gradient
    glPushMatrix();
    {
      glTranslatef(quadPosition.x * texScaleX, quadPosition.y * texScaleY, 0);
      glRotatef(angle, 0.0f, 0.0f, 1.0f);
      glBegin(GL_QUADS);
      {
        glColor3f(1.0f, 0.0f, 0.0f);
        glVertex2i(-QUAD_SIZE, -QUAD_SIZE);
        glVertex2i(QUAD_SIZE, -QUAD_SIZE);
        glColor3f(0.0f, 0.0f, 1.0f);
        glVertex2i(QUAD_SIZE, QUAD_SIZE);
        glVertex2i(-QUAD_SIZE, QUAD_SIZE);
      }
      glEnd();
    }
    glPopMatrix();

    // Refresh the texture
    texRenderer.updateTexture();

    // -----------------------------------------------------------
    // -------------------- Display rendering --------------------
    // -----------------------------------------------------------
    try {
      Display.makeCurrent();
    } catch (LWJGLException e) {
      throw new RuntimeException(e);
    }

    glClear(GL_COLOR_BUFFER_BIT);

    // draw white quad
    glPushMatrix();
    {
      glTranslatef(quadPosition.x, quadPosition.y, 0);
      glRotatef(angle, 0.0f, 0.0f, 1.0f);
      glColor3f(1.0f, 1.0f, 1.0f);
      glBegin(GL_QUADS);
      {
        glTexCoord2f(0f, 0f);
        glVertex2i(-QUAD_SIZE, -QUAD_SIZE);
        glTexCoord2f(1f, 0f);
        glVertex2i(QUAD_SIZE, -QUAD_SIZE);
        glTexCoord2f(1f, 1f);
        glVertex2i(QUAD_SIZE, QUAD_SIZE);
        glTexCoord2f(0f, 1f);
        glVertex2i(-QUAD_SIZE, QUAD_SIZE);
      }
      glEnd();
    }
    glPopMatrix();
  }

  /**
   * Processes keyboard input
   */
  private void processKeyboard() {
    Keyboard.poll();

    //check for fullscreen key
    if ( Keyboard.isKeyDown(Keyboard.KEY_F) ) {
      try {
        Display.setDisplayMode(mode);
        Display.setFullscreen(true);
      } catch (Exception e) {
        e.printStackTrace();
      }
    }

    //check for window key
    if ( Keyboard.isKeyDown(Keyboard.KEY_W) ) {
      try {
        Display.setFullscreen(false);
      } catch (Exception e) {
        e.printStackTrace();
      }
    }

    //check for speed changes
    if ( Keyboard.isKeyDown(Keyboard.KEY_UP) )
      quadVelocity.y += 0.1f;
    if ( Keyboard.isKeyDown(Keyboard.KEY_DOWN) )
      quadVelocity.y -= 0.1f;
    if ( Keyboard.isKeyDown(Keyboard.KEY_RIGHT) )
      quadVelocity.x += 0.1f;
    if ( Keyboard.isKeyDown(Keyboard.KEY_LEFT) )
      quadVelocity.x -= 0.1f;

    if ( Keyboard.isKeyDown(Keyboard.KEY_ADD) )
      angleRotation += 0.1f;
    if ( Keyboard.isKeyDown(Keyboard.KEY_SUBTRACT) )
      angleRotation -= 0.1f;

    //throttle
    if ( quadVelocity.x < -MAX_SPEED )
      quadVelocity.x = -MAX_SPEED;
    if ( quadVelocity.x > MAX_SPEED )
      quadVelocity.x = MAX_SPEED;
    if ( quadVelocity.y < -MAX_SPEED )
      quadVelocity.y = -MAX_SPEED;
    if ( quadVelocity.y > MAX_SPEED )
      quadVelocity.y = MAX_SPEED;

    if ( angleRotation < 0.0f )
      angleRotation = 0.0f;
    if ( angleRotation > MAX_SPEED )
      angleRotation = MAX_SPEED;
  }

  /**
   * Cleans up the test
   */
  private void cleanup() {
    // Destroy texture
    IntBuffer buffer = BufferUtils.createIntBuffer(1);
    buffer.put(0, texID);
    glDeleteTextures(buffer);

    texRenderer.destroy();
    Display.destroy();
  }

  /**
   * Retrieves a displaymode, if one such is available
   *
   * @param width  Required width
   * @param height Required height
   * @param bpp    Minimum required bits per pixel
   *
   * @return
   */
  private DisplayMode findDisplayMode(int width, int height, int bpp) throws LWJGLException {
    DisplayMode[] modes = Display.getAvailableDisplayModes();
    for ( DisplayMode mode : modes ) {
      if ( mode.getWidth() == width && mode.getHeight() == height && mode.getBitsPerPixel() >= bpp )
        return mode;
    }
    return null;
  }

  static void initGLState(int width, int height, float color) {
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0, width, 0, height);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glViewport(0, 0, width, height);

    //set clear color
    glClearColor(color, color, color, 0.0f);
  }

  /**
   * Initializes OGL
   */
  private void glInit() {
    // Sync frame (only works on windows)
    Display.setVSyncEnabled(true);

    // Create shared texture
    IntBuffer buffer = BufferUtils.createIntBuffer(1);
    glGenTextures(buffer);
    texID = buffer.get(0);

    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    glEnable(GL_TEXTURE_2D);

    glBindTexture(GL_TEXTURE_2D, texID);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

    initGLState(mode.getWidth(), mode.getHeight(), 0.0f);
  }

  /**
   * Test entry point
   */
  public static void main(String[] args) {
    if ( args.length != 1 )
      kill("Invalid arguments length.");

    int mode = -1;
    try {
      mode = Integer.parseInt(args[0]);
    } catch (NumberFormatException e) {
      kill("Invalid mode.");
    }

    if ( mode != 1 && mode != 2 )
      kill("Invalid mode.");

    System.out.println("Change between fullscreen and windowed mode, by pressing F and W respectively");
    System.out.println("Move quad using arrowkeys, and change rotation using +/-");

    PbufferTest test = new PbufferTest(mode);

    test.execute();
    System.exit(0);
  }

  private static void kill(final String msg) {
    System.out.println(msg);
    System.out.println("-------");
    System.out.println("Usage: java org.lwjgl.test.opengl.pbuffer.PbufferTest <mode>");
    System.out.println("\n<mode>.");
    System.out.println("\t1: no render-to-texture");
    System.out.println("\t2: with render-to-texture");

    System.exit(-1);
  }
}
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