Package org.lwjgl.test.opengl.multithread

Source Code of org.lwjgl.test.opengl.multithread.BackgroundLoader

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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/*
* Created by LWJGL.
* User: spasi
* Date: 2004-03-30
* Time: 8:41:42 pm
*/
package org.lwjgl.test.opengl.multithread;

import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Drawable;
import org.lwjgl.util.Color;
import org.lwjgl.util.ReadableColor;

import java.nio.ByteBuffer;

import static org.lwjgl.opengl.GL11.*;

abstract class BackgroundLoader {

  private static final int WIDTH = 32;
  private static final int HEIGHT = 32;

  private static final Object lock = new Object();

  private Drawable drawable;

  private boolean running;

  private ByteBuffer texture;
  private int texID;

  protected BackgroundLoader() {
    running = true;
    texture = BufferUtils.createByteBuffer(WIDTH * HEIGHT * 3);
  }

  abstract Drawable getDrawable() throws LWJGLException;

  void cleanup() {
    running = false;
  }

  void start() throws LWJGLException {
    new Thread(new Runnable() {
      public void run() {
        System.out.println("-- Background Thread started --");

        System.out.println("** Sleeping, no texture created yet **");

        try {
          Thread.sleep(2000);
        } catch (InterruptedException e) {
          e.printStackTrace();
        }

        try {
          drawable = getDrawable();
          drawable.makeCurrent();
        } catch (LWJGLException e) {
          throw new RuntimeException(e);
        }

        System.out.println("** Drawable created **");

        synchronized ( lock ) {
          // Create a "dummy" texture while we wait for texture IO
          createCheckerTexture(Color.RED, Color.WHITE, 2);

          texID = glGenTextures();
          glBindTexture(GL_TEXTURE_2D, texID);
          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, WIDTH, HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, texture);

          glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
          glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

          glBindTexture(GL_TEXTURE_2D, 0);
        }

        System.out.println("** Dummy texture created **");

        long lastTextureCreated = System.currentTimeMillis(); // Delay first texture creation
        int count = 0;
        while ( running ) {
          long time = System.currentTimeMillis();
          if ( time - lastTextureCreated < 5000 ) { // Update the texture every 5 seconds
            try {
              Thread.sleep(200);
            } catch (InterruptedException e) {
              e.printStackTrace();
            }
            continue;
          }

          // Create the "true" texture
          if ( count % 2 == 0 )
            createGradientTexture(Color.RED, Color.BLUE);
          else
            createGradientTexture(Color.GREEN, Color.YELLOW);

          glBindTexture(GL_TEXTURE_2D, texID);
          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, WIDTH, HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, texture);

          glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
          glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

          glBindTexture(GL_TEXTURE_2D, 0);

          System.out.println("** Created new gradient texture **");

          lastTextureCreated = System.currentTimeMillis();
          count++;
        }

        drawable.destroy();

        System.out.println("-- Background Thread finished --");
      }
    }).start();
  }

  int getTexID() {
    synchronized ( lock ) {
      return texID;
    }
  }

  private void createCheckerTexture(final ReadableColor a, final ReadableColor b, final int size) {
    int i = 0;
    for ( int y = 0; y < HEIGHT; y++ ) {
      for ( int x = 0; x < WIDTH; x++ ) {
        ReadableColor c = (x / size) % 2 == 0 ? ((y / size) % 2 == 0 ? a : b) : ((y / size) % 2 == 0 ? b : a);
        texture.put(i + 0, c.getRedByte());
        texture.put(i + 1, c.getGreenByte());
        texture.put(i + 2, c.getBlueByte());
        i += 3;
      }
    }
  }

  private void createGradientTexture(final ReadableColor a, final ReadableColor b) {
    float l = 0.0f;
    int i = 0;
    for ( int y = 0; y < HEIGHT; y++ ) {
      for ( int x = 0; x < WIDTH; x++ ) {
        texture.put(i + 0, lerp(a.getRed(), b.getRed(), l));
        texture.put(i + 1, lerp(a.getGreen(), b.getGreen(), l));
        texture.put(i + 2, lerp(a.getBlue(), b.getBlue(), l));
        i += 3;
      }
      l += (1.0f / (HEIGHT - 1));
    }
  }

  private static byte lerp(final int a, final int b, final float l) {
    return (byte)Math.round(((1.0f - l) * a + l * b));
  }

}
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