Package org.lwjgl.test.opengl.awt

Source Code of org.lwjgl.test.opengl.awt.DemoBox$DemoBoxGLCanvas

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.test.opengl.awt;

import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Frame;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Label;
import java.awt.List;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.nio.FloatBuffer;
import java.util.Enumeration;
import java.util.Hashtable;

import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.AWTGLCanvas;
import org.lwjgl.opengl.GLContext;

import static org.lwjgl.opengl.ARBTransposeMatrix.*;
import static org.lwjgl.opengl.GL11.*;

/**
* <p>
* </p>
* @version $Revision$
* @author Brian Matzon <brian@matzon.dk>
* $Id$
*/
public class DemoBox extends Frame {

  /** GL canvas */
  private DemoBoxGLCanvas  demoCanvas;

  /** Demo selection panel */
  private Panel            selectionPanel;

  /** Hashtable of demos */
  private Hashtable<String, Demo>        selectableDemos;

  /**
   * Creates a new demo box instance
   */
  public DemoBox() {
    selectableDemos = new Hashtable<String, Demo>();
    selectableDemos.put("default", new NullDemoBox());
    selectableDemos.put("clear_color", new ClearColorDemoBox());
    selectableDemos.put("gears", new GearsDemoBox());
  }

  /**
   * @return
   */
  public boolean initialize() {
    setTitle("LWJGL - Demo Box");
    setSize(640, 480);
    setLayout(new GridBagLayout());

    // Setup selection panel
    // =================================
    selectionPanel = new Panel();
    selectionPanel.setLayout(new BorderLayout());
    selectionPanel.add(new Label("Demo", Label.CENTER), BorderLayout.NORTH);

    Button fullScreen = new Button("Fullscreen");
    fullScreen.addActionListener(new ActionListener() {

      public void actionPerformed(ActionEvent event) {
        toggleFullscreen();
      }
    });
    selectionPanel.add(fullScreen, BorderLayout.SOUTH);

    final List demos = new List();
    for (Enumeration e = selectableDemos.keys(); e.hasMoreElements();) {
      demos.add(e.nextElement().toString());
    }
    selectionPanel.add(demos, BorderLayout.CENTER);

    demos.addItemListener(new ItemListener() {

      public void itemStateChanged(ItemEvent event) {
        demoSelected(event.getItemSelectable().getSelectedObjects()[0].toString());
      }
    });

    GridBagConstraints gbc = new GridBagConstraints();
    gbc.gridx = 0;
    gbc.gridy = 0;
    gbc.fill = java.awt.GridBagConstraints.BOTH;
    gbc.weightx = 0.05;
    gbc.weighty = 1.0;
    add(selectionPanel, gbc);
    // ---------------------------------

    // setup demo canvas
    // =================================
    try {
      demoCanvas = new DemoBoxGLCanvas(this);

      gbc = new GridBagConstraints();
      gbc.gridx = 1;
      gbc.gridy = 0;
      gbc.fill = java.awt.GridBagConstraints.BOTH;
      gbc.weightx = 0.95;
      gbc.weighty = 1.0;
      add(demoCanvas, gbc);
    } catch (LWJGLException le) {
      le.printStackTrace();
      return false;
    }
    // ---------------------------------

    addWindowListener(new WindowAdapter() {

      public void windowClosing(WindowEvent e) {
        demoCanvas.destroyCanvas();
        dispose();
        System.exit(0);
      }
    });

    //demos.select(0);
    //demoSelected(demos.getSelectedItem());
    return true;
  }

  public void updateFPS(float fps) {
    if(fps != -1) {
      setTitle("LWJGL - Demo Box (FPS: " + fps + ")");
    } else {
      setTitle("LWJGL - Demo Box");
    }
  }

  /**
   * Enter fullscreen mode for this demo
   */
  protected void toggleFullscreen() {
    System.out.println("Toggle Fullscreen");
  }

  /**
   * Selected a demo
   * @param demo Name of demo that was selected
   */
  protected void demoSelected(String demo) {
    System.out.println("Selecting demo: " + demo);
    demoCanvas.setActiveDemo(selectableDemos.get(demo));
  }

  /**
   * @param args
   * @throws LWJGLException
   */
  public static void main(String[] args) throws LWJGLException {
    DemoBox demo = new DemoBox();
    demo.initialize();
    demo.setVisible(true);
  }

  /**
   * Interface for a demo
   */
  public interface Demo {
    boolean isInitialized();
    boolean initialize();
    void render();
    void destroy();
  }

  /**
   *
   */
  private class DemoBoxGLCanvas extends AWTGLCanvas implements Runnable {

    /** Parent demo box */
    DemoBox parent;

    /** Currently active demo */
    Demo            activeDemo;

    /** last active demo */
    Demo            lastActiveDemo;

    /** Render thread */
    private Thread  renderThread;

    private DemoBoxGLCanvas(DemoBox parent) throws LWJGLException {
      super();
      this.parent = parent;
    }

    // FPS
    long startTime;
    long fps;

    protected void paintGL() {
      synchronized (this) {
        if (lastActiveDemo != null && lastActiveDemo != activeDemo) {
          lastActiveDemo.destroy();
          lastActiveDemo = null;
          if (activeDemo != null) {
            activeDemo.initialize();
            startTime = System.currentTimeMillis() + 5000;
          } else {
            parent.updateFPS(-1);
          }
        }

        if (activeDemo != null) {

          if(!activeDemo.isInitialized()) {
            activeDemo.initialize();
          }

          activeDemo.render();
          try {
            swapBuffers();
          } catch (LWJGLException le) {
            le.printStackTrace();
          }

          if (startTime > System.currentTimeMillis()) {
            fps++;
          } else {
            long timeUsed = 5000 + (startTime - System.currentTimeMillis());
            startTime = System.currentTimeMillis() + 5000;
            parent.updateFPS((fps / (timeUsed / 1000f)));
            fps = 0;
          }
        }
      }
    }

    public void destroyCanvas() {
      setActiveDemo(null);
      renderThread = null;
    }

    public void setActiveDemo(Demo activeDemo) {
      synchronized (this) {
        // setting no current demo
        if (activeDemo == null) {
          lastActiveDemo = this.activeDemo;
          this.activeDemo = null;
          return;
        }

        // setting to new demo
        lastActiveDemo = this.activeDemo;
        this.activeDemo = activeDemo;
      }

      if (renderThread == null) {
        renderThread = new Thread(this);
        renderThread.setName("DemoBox-Renderer");
        renderThread.start();
      }
    }

    private DemoBoxGLCanvas() throws LWJGLException {
      super();
    }

    public void run() {
      long sleep_time = 1000;
      while (renderThread != null) {

        // check for change of demo
        synchronized (this) {
          // if no demo set, just sleep
          if (activeDemo == null) {
            sleep_time = 1000;
          } else {
            // we have a demo!
            sleep_time = 16;
            repaint();
          }
        }
        sleep(sleep_time);
      }
      System.out.println("dead");
    }

    private void sleep(long time) {
      try {
        Thread.sleep(time);
      } catch (InterruptedException inte) {
      }
    }
  }

  // Demo box demo
  // ========================================================
  public class ClearColorDemoBox implements Demo {

    private boolean initialized;

    int    direction  = 1;

    float  color;

    public boolean isInitialized() {
      return initialized;
    }

    public boolean initialize() {
      return initialized = true;
    }

    public void render() {
      glClearColor(color, color, color, 1f);
      glClear(GL_COLOR_BUFFER_BIT);

      color += direction * .05f;

      if (color > 1f) {
        color = 1f;
        direction = -1 * direction;
      } else if (color < 0f) {
        direction = -1 * direction;
        color = 0f;
      }
    }

    public void destroy() {
      initialized = false;
    }
  }

  // --------------------------------------------------------

  // Demo box demo
  // ========================================================
  public class NullDemoBox implements Demo {

    private boolean initialized;

    public boolean isInitialized() {
      return initialized;
    }

    public boolean initialize() {
      glClearColor(0, 0, 0, 1f);
      return true;
    }

    public void render() {
      glClear(GL_COLOR_BUFFER_BIT);
    }

    public void destroy() {
      initialized = false;
    }
  }
  // --------------------------------------------------------

  // Demo box demo
  // ========================================================
  public class GearsDemoBox implements Demo {

    private boolean initialized;

    private float  view_rotx  = 20.0f;

    private float  view_roty  = 30.0f;

    private float  view_rotz;

    private int    gear1;

    private int    gear2;

    private int    gear3;

    private float  angle;

    public boolean isInitialized() {
      return initialized;
    }

    public boolean initialize() {
      //     setup ogl
      FloatBuffer pos = BufferUtils.createFloatBuffer(4).put(new float[] { 5.0f, 5.0f, 10.0f, 0.0f});
      FloatBuffer red = BufferUtils.createFloatBuffer(4).put(new float[] { 0.8f, 0.1f, 0.0f, 1.0f});
      FloatBuffer green = BufferUtils.createFloatBuffer(4).put(new float[] { 0.0f, 0.8f, 0.2f, 1.0f});
      FloatBuffer blue = BufferUtils.createFloatBuffer(4).put(new float[] { 0.2f, 0.2f, 1.0f, 1.0f});
      pos.flip();
      red.flip();
      green.flip();
      blue.flip();

      glClearColor(0, 0, 0, 1f);

      glLight(GL_LIGHT0, GL_POSITION, pos);
      glEnable(GL_CULL_FACE);
      glEnable(GL_LIGHTING);
      glEnable(GL_LIGHT0);
      glEnable(GL_DEPTH_TEST);

      /* make the gears */
      gear1 = glGenLists(1);
      glNewList(gear1, GL_COMPILE);
      glMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
      gear(1.0f, 4.0f, 1.0f, 20, 0.7f);
      glEndList();

      gear2 = glGenLists(1);
      glNewList(gear2, GL_COMPILE);
      glMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
      gear(0.5f, 2.0f, 2.0f, 10, 0.7f);
      glEndList();

      gear3 = glGenLists(1);
      glNewList(gear3, GL_COMPILE);
      glMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
      gear(1.3f, 2.0f, 0.5f, 10, 0.7f);
      glEndList();

      glEnable(GL_NORMALIZE);

      glMatrixMode(GL_PROJECTION);

      System.err.println("GL_VENDOR: " + glGetString(GL_VENDOR));
      System.err.println("GL_RENDERER: " + glGetString(GL_RENDERER));
      System.err.println("GL_VERSION: " + glGetString(GL_VERSION));
      System.err.println();
      System.err.println("glLoadTransposeMatrixfARB() supported: " + GLContext.getCapabilities().GL_ARB_transpose_matrix);
      if (!GLContext.getCapabilities().GL_ARB_transpose_matrix) {
        // --- not using extensions
        glLoadIdentity();
      } else {
        // --- using extensions
        final FloatBuffer identityTranspose = BufferUtils.createFloatBuffer(16).put(
                                                                                    new float[] { 1, 0, 0, 0, 0, 1, 0, 0,
                                                                                        0, 0, 1, 0, 0, 0, 0, 1});
        identityTranspose.flip();
        glLoadTransposeMatrixARB(identityTranspose);
      }

      float h = (float) 300 / (float) 300;
      glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
      glMatrixMode(GL_MODELVIEW);
      glLoadIdentity();
      glTranslatef(0.0f, 0.0f, -40.0f);
      return initialized = true;
    }

    public void render() {
      angle += 2.0f;
      glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

      glPushMatrix();
      glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
      glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
      glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);

      glPushMatrix();
      glTranslatef(-3.0f, -2.0f, 0.0f);
      glRotatef(angle, 0.0f, 0.0f, 1.0f);
      glCallList(gear1);
      glPopMatrix();

      glPushMatrix();
      glTranslatef(3.1f, -2.0f, 0.0f);
      glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
      glCallList(gear2);
      glPopMatrix();

      glPushMatrix();
      glTranslatef(-3.1f, 4.2f, 0.0f);
      glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
      glCallList(gear3);
      glPopMatrix();

      glPopMatrix();
    }

    /**
     * Draw a gear wheel.  You'll probably want to call this function when
     * building a display list since we do a lot of trig here.
     *
     * @param inner_radius radius of hole at center
     * @param outer_radius radius at center of teeth
     * @param width width of gear
     * @param teeth number of teeth
     * @param tooth_depth depth of tooth
     */
    private void gear(float inner_radius, float outer_radius, float width, int teeth, float tooth_depth) {
      int i;
      float r0, r1, r2;
      float angle, da;
      float u, v, len;

      r0 = inner_radius;
      r1 = outer_radius - tooth_depth / 2.0f;
      r2 = outer_radius + tooth_depth / 2.0f;

      da = 2.0f * (float) Math.PI / teeth / 4.0f;

      glShadeModel(GL_FLAT);

      glNormal3f(0.0f, 0.0f, 1.0f);

      /* draw front face */
      glBegin(GL_QUAD_STRIP);
      for (i = 0; i <= teeth; i++) {
        angle = i * 2.0f * (float) Math.PI / teeth;
        glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f);
        glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f);
        if (i < teeth) {
          glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f);
          glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da),
                          width * 0.5f);
        }
      }
      glEnd();

      /* draw front sides of teeth */
      glBegin(GL_QUADS);
      for (i = 0; i < teeth; i++) {
        angle = i * 2.0f * (float) Math.PI / teeth;
        glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f);
        glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f);
        glVertex3f(r2 * (float) Math.cos(angle + 2.0f * da), r2 * (float) Math.sin(angle + 2.0f * da), width * 0.5f);
        glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da), width * 0.5f);
      }
      glEnd();

      /* draw back face */
      glBegin(GL_QUAD_STRIP);
      for (i = 0; i <= teeth; i++) {
        angle = i * 2.0f * (float) Math.PI / teeth;
        glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f);
        glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f);
        glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f);
        glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f);
      }
      glEnd();

      /* draw back sides of teeth */
      glBegin(GL_QUADS);
      for (i = 0; i < teeth; i++) {
        angle = i * 2.0f * (float) Math.PI / teeth;
        glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f);
        glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * 0.5f);
        glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f);
        glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f);
      }
      glEnd();

      /* draw outward faces of teeth */
      glBegin(GL_QUAD_STRIP);
      for (i = 0; i < teeth; i++) {
        angle = i * 2.0f * (float) Math.PI / teeth;
        glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f);
        glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f);
        u = r2 * (float) Math.cos(angle + da) - r1 * (float) Math.cos(angle);
        v = r2 * (float) Math.sin(angle + da) - r1 * (float) Math.sin(angle);
        len = (float) Math.sqrt(u * u + v * v);
        u /= len;
        v /= len;
        glNormal3f(v, -u, 0.0f);
        glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f);
        glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f);
        glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f);
        glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), width * 0.5f);
        glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * 0.5f);
        u = r1 * (float) Math.cos(angle + 3 * da) - r2 * (float) Math.cos(angle + 2 * da);
        v = r1 * (float) Math.sin(angle + 3 * da) - r2 * (float) Math.sin(angle + 2 * da);
        glNormal3f(v, -u, 0.0f);
        glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), width * 0.5f);
        glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f);
        glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f);
      }
      glVertex3f(r1 * (float) Math.cos(0), r1 * (float) Math.sin(0), width * 0.5f);
      glVertex3f(r1 * (float) Math.cos(0), r1 * (float) Math.sin(0), -width * 0.5f);
      glEnd();

      glShadeModel(GL_SMOOTH);

      /* draw inside radius cylinder */
      glBegin(GL_QUAD_STRIP);
      for (i = 0; i <= teeth; i++) {
        angle = i * 2.0f * (float) Math.PI / teeth;
        glNormal3f(-(float) Math.cos(angle), -(float) Math.sin(angle), 0.0f);
        glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f);
        glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f);
      }
      glEnd();
    }

    public void destroy() {
      glDeleteLists(gear1, 1);
      glDeleteLists(gear2, 1);
      glDeleteLists(gear3, 1);
      initialized = false;
    }
  }
  // --------------------------------------------------------
}
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