Package org.lwjgl.test.opengl

Source Code of org.lwjgl.test.opengl.VBOIndexTest

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

/**
* $Id: VBOIndexTest.java 3418 2010-09-28 21:11:35Z spasi $
*
* Simple java test program.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision: 3418 $
*/

package org.lwjgl.test.opengl;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;

import org.lwjgl.Sys;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GLContext;

import static org.lwjgl.opengl.ARBBufferObject.*;
import static org.lwjgl.opengl.ARBVertexBufferObject.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.util.glu.GLU.*;

public final class VBOIndexTest {

  static {
    try {
      //find first display mode that allows us 640*480*16
      int mode = -1;
      DisplayMode[] modes = Display.getAvailableDisplayModes();
      for ( int i = 0; i < modes.length; i++ ) {
        if ( modes[i].getWidth() == 640
             && modes[i].getHeight() == 480
             && modes[i].getBitsPerPixel() >= 16 ) {
          mode = i;
          break;
        }
      }
      if ( mode != -1 ) {
        //select above found displaymode
        System.out.println("Setting display mode to " + modes[mode]);
        Display.setDisplayMode(modes[mode]);
        System.out.println("Created display.");
      }
    } catch (Exception e) {
      System.err.println("Failed to create display due to " + e);
    }
  }

  static {
    try {
      Display.create();
      System.out.println("Created OpenGL.");
    } catch (Exception e) {
      System.err.println("Failed to create OpenGL due to " + e);
      System.exit(1);
    }
  }

  /**
   * Is the game finished?
   */
  private static boolean finished;

  /**
   * A rotating square!
   */
  private static float angle;
  private static int buffer_id;
  private static int indices_buffer_id;
  private static FloatBuffer vertices;
  private static ByteBuffer mapped_buffer;
  private static FloatBuffer mapped_float_buffer;
  private static IntBuffer indices;
  private static ByteBuffer mapped_indices_buffer;
  private static IntBuffer mapped_indices_int_buffer;

  public static void main(String[] arguments) {
    try {
      init();
      while ( !finished ) {
        Display.update();

        if ( !Display.isVisible() )
          Thread.sleep(200);
        else if ( Display.isCloseRequested() )
          System.exit(0);

        mainLoop();
        render();
      }
    } catch (Throwable t) {
      t.printStackTrace();
    } finally {
      cleanup();
    }
    System.exit(0);
  }

  /**
   * All calculations are done in here
   */
  private static void mainLoop() {
    angle += 1f;
    if ( angle > 360.0f )
      angle = 0.0f;

    if ( Mouse.getDX() != 0 || Mouse.getDY() != 0 || Mouse.getDWheel() != 0 )
      System.out.println("Mouse moved " + Mouse.getDX() + " " + Mouse.getDY() + " " + Mouse.getDWheel());
    for ( int i = 0; i < Mouse.getButtonCount(); i++ )
      if ( Mouse.isButtonDown(i) )
        System.out.println("Button " + i + " down");
    if ( Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) )
      finished = true;
    for ( int i = 0; i < Keyboard.getNumKeyboardEvents(); i++ ) {
      Keyboard.next();
      if ( Keyboard.getEventKey() == Keyboard.KEY_ESCAPE && Keyboard.getEventKeyState() )
        finished = true;
      if ( Keyboard.getEventKey() == Keyboard.KEY_T && Keyboard.getEventKeyState() )
        System.out.println("Current time: " + Sys.getTime());
    }
  }

  /**
   * All rendering is done in here
   */
  private static void render() {
    glClear(GL_COLOR_BUFFER_BIT);
    glPushMatrix();
    glTranslatef(Display.getDisplayMode().getWidth() / 2, Display.getDisplayMode().getHeight() / 2, 0.0f);
    glRotatef(angle, 0, 0, 1.0f);


    ByteBuffer new_mapped_buffer = glMapBufferARB(GL_ARRAY_BUFFER_ARB,
                                                                  GL_WRITE_ONLY_ARB,
                                                                  mapped_buffer);
    if ( new_mapped_buffer != mapped_buffer )
      mapped_float_buffer = new_mapped_buffer.order(ByteOrder.nativeOrder()).asFloatBuffer();
    mapped_buffer = new_mapped_buffer;

    new_mapped_buffer = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
                                                       GL_WRITE_ONLY_ARB,
                                                       mapped_indices_buffer);
    if ( new_mapped_buffer != mapped_indices_buffer )
      mapped_indices_int_buffer = new_mapped_buffer.order(ByteOrder.nativeOrder()).asIntBuffer();
    mapped_indices_buffer = new_mapped_buffer;

    mapped_float_buffer.rewind();
    vertices.rewind();
    mapped_float_buffer.put(vertices);

    mapped_indices_int_buffer.rewind();
    indices.rewind();
    mapped_indices_int_buffer.put(indices);
    if ( glUnmapBufferARB(GL_ARRAY_BUFFER_ARB) &&
         glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB) ) {
      glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, 0);
    }
    glPopMatrix();
  }

  /**
   * Initialize
   */
  private static void init() throws Exception {

    System.out.println("Timer resolution: " + Sys.getTimerResolution());
    // Go into orthographic projection mode.
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0, Display.getDisplayMode().getWidth(), 0, Display.getDisplayMode().getHeight());
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glViewport(0, 0, Display.getDisplayMode().getWidth(), Display.getDisplayMode().getHeight());
    if ( !GLContext.getCapabilities().GL_ARB_vertex_buffer_object ) {
      System.out.println("ARB VBO not supported!");
      System.exit(1);
    }
    IntBuffer int_buffer = ByteBuffer.allocateDirect(8).order(ByteOrder.nativeOrder()).asIntBuffer();
    glGenBuffersARB(int_buffer);
    buffer_id = int_buffer.get(0);
    indices_buffer_id = int_buffer.get(1);
    glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer_id);
    glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indices_buffer_id);
    vertices = ByteBuffer.allocateDirect(2 * 4 * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
    vertices.put(-50).put(-50).put(50).put(-50).put(50).put(50).put(-50).put(50);
    vertices.rewind();
    indices = ByteBuffer.allocateDirect(4 * 4).order(ByteOrder.nativeOrder()).asIntBuffer();
    indices.put(0).put(1).put(2).put(3);
    indices.rewind();
    glBufferDataARB(GL_ARRAY_BUFFER_ARB, 2 * 4 * 4, GL_STREAM_DRAW_ARB);
    glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 4 * 4, GL_STREAM_DRAW_ARB);
    glEnableClientState(GL_VERTEX_ARRAY);
    glVertexPointer(2, GL_FLOAT, 0, 0);
  }

  /**
   * Cleanup
   */
  private static void cleanup() {
    IntBuffer int_buffer = ByteBuffer.allocateDirect(8).order(ByteOrder.nativeOrder()).asIntBuffer();
    int_buffer.put(0, buffer_id);
    int_buffer.put(1, indices_buffer_id);
    glDeleteBuffersARB(int_buffer);
    Display.destroy();
  }
}
TOP

Related Classes of org.lwjgl.test.opengl.VBOIndexTest

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.