Package org.lwjgl.test.opengl

Source Code of org.lwjgl.test.opengl.FullScreenWindowedTest

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.test.opengl;

import org.lwjgl.LWJGLException;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.util.vector.Vector2f;

import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.util.glu.GLU.*;

/**
*
* Tests switching between windowed and fullscreen
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision: 3418 $
* $Id: FullScreenWindowedTest.java 3418 2010-09-28 21:11:35Z spasi $
*/
public class FullScreenWindowedTest {
  /** Intended deiplay mode */
  private DisplayMode      mode;
  /** our quad moving around */
  private Vector2f      quadPosition;
  /** our quadVelocity */
  private Vector2f      quadVelocity;
  /** angle of quad */
  private float        angle;
  /** degrees to rotate per frame */
  private float        angleRotation  = 1.0f;
  /** Max speed of all changable attributes */
  private static final float  MAX_SPEED    = 20.0f;

  /**
   * Creates a FullScreenWindowedTest
   */
  public FullScreenWindowedTest() {
  }
  /**
   * Executes the test
   */
  public void execute() {
    initialize();
    mainLoop();
    cleanup();
  }

  private void switchMode() throws LWJGLException {
    mode = findDisplayMode(800, 600, Display.getDisplayMode().getBitsPerPixel());
    Display.setDisplayModeAndFullscreen(mode);
  }

  /**
   * Initializes the test
   */
  private void initialize() {
    try {
      //find displaymode
      switchMode();
      // start of in windowed mode
      Display.create();
      glInit();
      quadPosition = new Vector2f(100f, 100f);
      quadVelocity = new Vector2f(1.0f, 1.0f);
    } catch (Exception e) {
      e.printStackTrace();
    }
  }
  /**
   * Runs the main loop of the "test"
   */
  private void mainLoop() {
    while (!Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested()) {
      if (Display.isVisible()) {
        // check keyboard input
        processKeyboard();
        // do "game" logic, and render it
        logic();
        render();
      } else {
        // no need to render/paint if nothing has changed (ie. window
        // dragged over)
        if (Display.isDirty()) {
          render();
        }
        // don't waste cpu time, sleep more
        try {
          Thread.sleep(100);
        } catch (InterruptedException inte) {
        }
      }
      // Update window
      Display.update();
    }
  }
  /**
   * Performs the logic
   */
  private void logic() {
    angle += angleRotation;
    if (angle > 90.0f) {
      angle = 0.0f;
    }
    quadPosition.x += quadVelocity.x;
    quadPosition.y += quadVelocity.y;
    //check colision with vertical border border
    if (quadPosition.x + 50 >= mode.getWidth() || quadPosition.x - 50 <= 0) {
      quadVelocity.x *= -1;
    }
    //check collision with horizontal border
    if (quadPosition.y + 50 >= mode.getHeight() || quadPosition.y - 50 <= 0) {
      quadVelocity.y *= -1;
    }
  }
  private void render() {
    //clear background
    glClear(GL_COLOR_BUFFER_BIT);
    // draw white quad
    glPushMatrix();
    {
      glTranslatef(quadPosition.x, quadPosition.y, 0);
      glRotatef(angle, 0.0f, 0.0f, 1.0f);
      glColor3f(1.0f, 1.0f, 1.0f);
      glBegin(GL_QUADS);
      {
        glVertex2i(-50, -50);
        glVertex2i(50, -50);
        glVertex2i(50, 50);
        glVertex2i(-50, 50);
      }
      glEnd();
    }
    glPopMatrix();
  }
  /**
   * Processes keyboard input
   */
  private void processKeyboard() {
    //check for fullscreen key
    if (Keyboard.isKeyDown(Keyboard.KEY_F)) {
      try {
        switchMode();
      } catch (Exception e) {
        e.printStackTrace();
      }
    }
    //check for window key
    if (Keyboard.isKeyDown(Keyboard.KEY_W)) {
      try {
        mode = new DisplayMode(640, 480);
        Display.setDisplayModeAndFullscreen(mode);
        glInit();
      } catch (Exception e) {
        e.printStackTrace();
      }
    }
    //check for speed changes
    if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
      quadVelocity.y += 0.1f;
    }
    if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
      quadVelocity.y -= 0.1f;
    }
    if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
      quadVelocity.x += 0.1f;
    }
    if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
      quadVelocity.x -= 0.1f;
    }
    if (Keyboard.isKeyDown(Keyboard.KEY_ADD)) {
      angleRotation += 0.1f;
    }
    if (Keyboard.isKeyDown(Keyboard.KEY_SUBTRACT)) {
      angleRotation -= 0.1f;
    }
    //throttle
    if (quadVelocity.x < -MAX_SPEED) {
      quadVelocity.x = -MAX_SPEED;
    }
    if (quadVelocity.x > MAX_SPEED) {
      quadVelocity.x = MAX_SPEED;
    }
    if (quadVelocity.y < -MAX_SPEED) {
      quadVelocity.y = -MAX_SPEED;
    }
    if (quadVelocity.y > MAX_SPEED) {
      quadVelocity.y = MAX_SPEED;
    }
    if (angleRotation < 0.0f) {
      angleRotation = 0.0f;
    }
    if (angleRotation > MAX_SPEED) {
      angleRotation = MAX_SPEED;
    }

    while ( Mouse.next() );
  }
  /**
   * Cleans up the test
   */
  private void cleanup() {
    Display.destroy();
  }

  /**
   * Retrieves a displaymode, if one such is available
   *
   * @param width
   *            Required width
   * @param height
   *            Required height
   * @param bpp
   *            Minimum required bits per pixel
   * @return
   */
  private DisplayMode findDisplayMode(int width, int height, int bpp) throws LWJGLException {
    DisplayMode[] modes = Display.getAvailableDisplayModes();
    for ( DisplayMode mode : modes ) {
      if ( mode.getWidth() == width && mode.getHeight() == height && mode.getBitsPerPixel() >= bpp && mode.getFrequency() <= 60 ) {
        return mode;
      }
    }
    return Display.getDesktopDisplayMode();
  }
  /**
   * Initializes OGL
   */
  private void glInit() {
    // Go into orthographic projection mode.
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0, mode.getWidth(), 0, mode.getHeight());
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glViewport(0, 0, mode.getWidth(), mode.getHeight());
    //set clear color to black
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    //sync frame (only works on windows)
    Display.setVSyncEnabled(true);
  }
  /**
   * Test entry point
   */
  public static void main(String[] args) {
    System.out.println("Change between fullscreen and windowed mode, by pressing F and W respectively");
    System.out.println("Move quad using arrowkeys, and change rotation using +/-");
    FullScreenWindowedTest fswTest = new FullScreenWindowedTest();
    fswTest.execute();
    System.exit(0);
  }
}
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