Package org.lwjgl.test.input

Source Code of org.lwjgl.test.input.HWCursorTest

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
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*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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package org.lwjgl.test.input;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;

import org.lwjgl.input.Cursor;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.util.glu.GLU.*;

/**
*
* Tests switching between windowed and fullscreen - including hardware cursor test
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision: 3418 $
* $Id: HWCursorTest.java 3418 2010-09-28 21:11:35Z spasi $
*/
public class HWCursorTest {

  /** The native cursor */
  private static Cursor[] cursors;

  /** The mouse cursor position */
  private static int mouse_x;
  private static int mouse_y;
  private static int mouse_btn;

  /**
   * Executes the test
   */
  public void execute() {
    initialize();

    mainLoop();

    cleanup();
  }

  /**
   * Sets the display mode for fullscreen mode
   */
  protected boolean setDisplayMode() {
    try {
      // get modes
      DisplayMode[] dm = org.lwjgl.util.Display.getAvailableDisplayModes(640, 480, -1, -1, -1, -1, 60, 60);

      org.lwjgl.util.Display.setDisplayMode(dm, new String[] {
          "width=" + 640,
          "height=" + 480,
          "freq=" + 60,
          "bpp=" + org.lwjgl.opengl.Display.getDisplayMode().getBitsPerPixel()
      });
      return true;
    } catch (Exception e) {
      e.printStackTrace();
    }

    return false;
  }

  /**
   * Initializes the test
   */
  private void initialize() {
    try {
      // start of in windowed mode
      setDisplayMode();
      Display.create();

      glInit();

      initNativeCursors();

    } catch (Exception e) {
      e.printStackTrace();
      System.exit(-1);
    }
  }

  private static void initNativeCursors() throws Exception {
    if ((Cursor.getCapabilities() & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) == 0) {
      System.out.println("No HW cursor support!");
      System.exit(0);
    }

    cursors = new Cursor[3];

    int cursorImageCount = 1;
    int cursorWidth = Math.min(64, Cursor.getMaxCursorSize());
    int cursorHeight = cursorWidth;
    IntBuffer cursorImages;
    IntBuffer cursorDelays;


    // Create a single cursor
    // ==================================
    cursorImages = ByteBuffer.allocateDirect(cursorWidth*cursorHeight*cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
    cursorDelays = null;
    for(int j=0; j<cursorWidth; j++) {
      for(int l=0; l<cursorHeight; l++) {
        cursorImages.put(0xffffffff);
      }
    }
    cursorImages.flip();
    cursors[0] = new Cursor(cursorWidth, cursorHeight, cursorWidth/2, cursorHeight/2, cursorImageCount, cursorImages, cursorDelays);
    // ----------------------------------

    // Create 3 piece animation
    // ==================================
    cursorImageCount = 3;
    cursorImages = ByteBuffer.allocateDirect(cursorWidth*cursorHeight*cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
    cursorDelays = ByteBuffer.allocateDirect(cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
    for(int i=0; i<cursorImageCount; i++) {

      // make a colored square with a chocolate center
      int offColor = 0x00000000;
      int onColor = 0xffff0000;

      // change color according to cursor
      if(i == 1) {
        onColor = 0xff00ff00;
      } else if (i == 2) {
        onColor = 0xff0000ff;
      }

      // calculate size of center
      int centerSize  = (cursorWidth / 5) * (i + 1);
      int centerLeft  = cursorWidth / 2 - centerSize / 2;
      int centerRight = cursorWidth / 2 + centerSize / 2;

      // go!
      for(int j=0; j<cursorWidth; j++) {
        for(int l=0; l<cursorHeight; l++) {
          if(j >= centerLeft && j < centerRight && l >= centerLeft && l < centerRight) {
            cursorImages.put(offColor);
          } else {
            cursorImages.put(onColor);
          }
        }
      }
    }
    cursorDelays.put(2000).put(2000).put(2000);
    cursorDelays.flip();
    cursorImages.flip();

    cursors[1] = new Cursor(cursorWidth, cursorHeight, cursorWidth/2, cursorHeight/2, cursorImageCount, cursorImages, cursorDelays);
    // ----------------------------------


    // Create a 20 piece animation
    // ==================================
    cursorImageCount = 20;
    cursorImages = ByteBuffer.allocateDirect(cursorWidth*cursorHeight*cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
    cursorDelays = ByteBuffer.allocateDirect(cursorImageCount*4).order(ByteOrder.nativeOrder()).asIntBuffer();
    cursorDelays.put(
                     new int[] {
                         100, 100, 100, 100, 100,
                        100, 100, 100, 100, 100,
                        100, 100, 100, 100, 100,
                        100, 100, 100, 100, 100
                     });

    float step = 0xffffffff / 20.0f;
    for(int i=0; i<cursorImageCount; i++) {
      for(int j=0; j<cursorWidth; j++) {
        for(int l=0; l<cursorHeight; l++) {
          cursorImages.put((int)step);
        }
      }
      step += step;
    }
    cursorImages.flip();
    cursorDelays.flip();
    cursors[2] = new Cursor(cursorWidth, cursorHeight, cursorWidth/2, cursorHeight/2, cursorImageCount, cursorImages, cursorDelays);
    // ----------------------------------

    Mouse.setNativeCursor(cursors[0]);
  }

  /**
   * Runs the main loop of the "test"
   */
  private void mainLoop() {
    while (!Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)
        && !Display.isCloseRequested()) {
      // allow subsystem to get a chance to run too
      Display.update();

      if (Display.isVisible()) {
        // check keyboard input
        processKeyboard();
        processMouse();

        render();
      } else {

        // no need to render/paint if nothing has changed (ie. window dragged over)
        if (Display.isDirty()) {
          render();
        }

        // don't waste cpu time, sleep more
        try {
          Thread.sleep(100);
        } catch (InterruptedException inte) {
        }
      }
    }
  }

  /**
   * Performs the logic
   */
  private void render() {
    //clear background
    glClear(GL_COLOR_BUFFER_BIT);

    // draw white quad
    glPushMatrix();
    {
      glTranslatef(mouse_x, mouse_y, 0);
      glColor3f(1.0f, 1.0f, 1.0f);
      glBegin(GL_QUADS);
      {
        glColor3f(1.0f, 0.0f, 0.0f); glVertex2i(-50, -50);
        glColor3f(0.0f, 1.0f, 0.0f); glVertex2i(50, -50);
        glColor3f(0.0f, 0.0f, 1.0f); glVertex2i(50, 50);
        glColor3f(1.0f, 0.0f, 1.0f); glVertex2i(-50, 50);
      }
      glEnd();
    }
    glPopMatrix();
  }

  private void processMouse() {
    mouse_x = Mouse.getX();
    mouse_y = Mouse.getY();

    while(Mouse.next()) {
      int button = Mouse.getEventButton();
      if(button >= 0 && button < 3 && Mouse.getEventButtonState()) {
        mouse_btn = Mouse.getEventButton();
        switchCursor();
      }
    }
  }

  /**
   * Processes keyboard input
   */
  private void processKeyboard() {
    //check for fullscreen key
    if (Keyboard.isKeyDown(Keyboard.KEY_F)) {

      try {
        try {
          Mouse.setNativeCursor(null);
        } catch (Exception e) {
          e.printStackTrace();
          System.exit(1);
        }
        for ( Cursor aCursor : cursors ) {
          aCursor.destroy();
        }
        Display.setFullscreen(true);

        glInit();

        initNativeCursors();
      } catch (Exception e) {
        e.printStackTrace();
      }
    }

    //check for window key
    if (Keyboard.isKeyDown(Keyboard.KEY_W)) {
      try {
        try {
          Mouse.setNativeCursor(null);
        } catch (Exception e) {
          e.printStackTrace();
          System.exit(1);
        }
        for ( Cursor cursor : cursors ) {
          cursor.destroy();
        }
        Display.setFullscreen(false);
        glInit();

        initNativeCursors();
      } catch (Exception e) {
        e.printStackTrace();
      }
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_M)) {
      try {
        Mouse.setNativeCursor(null);
      } catch (Exception e) {
        e.printStackTrace();
      }
    }

    if (Keyboard.isKeyDown(Keyboard.KEY_N)) {
      switchCursor();
    }

    while(Keyboard.next()) {
      if(Keyboard.getEventKey() == Keyboard.KEY_SPACE && Keyboard.getEventKeyState()) {
        Mouse.setGrabbed(!Mouse.isGrabbed());
      }
    }
  }

  private void switchCursor() {
    try {
      Mouse.setNativeCursor(cursors[mouse_btn]);
    } catch (Exception e) {
      e.printStackTrace();
    }
  }

  /**
   *  Cleans up the test
   */
  private void cleanup() {
    try {
      Mouse.setNativeCursor(null);
    } catch (Exception e) {
      e.printStackTrace();
      System.exit(1);
    }
    for ( Cursor cursor : cursors ) {
      cursor.destroy();
    }
    Display.destroy();
  }

  /**
   * Initializes OGL
   */
  private void glInit() {
    // Go into orthographic projection mode.
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0, Display.getDisplayMode().getWidth(), 0, Display.getDisplayMode().getHeight());
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glViewport(0, 0, Display.getDisplayMode().getWidth(), Display.getDisplayMode().getHeight());

    //set clear color to black
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    //sync frame (only works on windows)
    Display.setVSyncEnabled(true);
  }

  /**
   * Test entry point
   */
  public static void main(String[] args) {
    System.out.println("Change between fullscreen and windowed mode, by pressing F and W respectively. Enable hw cursor with N and disable it with M.");
    HWCursorTest cursorTest = new HWCursorTest();
    cursorTest.execute();
    System.exit(0);
  }
}
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