/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
/**
* This is the abstract class for a Display in LWJGL. LWJGL displays have some
* peculiar characteristics:
*
* - the display may be closeable by the user or operating system, and may be minimized
* by the user or operating system
* - only one display may ever be open at once
* - the operating system may or may not be able to do fullscreen or windowed displays.
*
* @author foo
*/
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.LWJGLUtil;
import org.lwjgl.Sys;
import org.lwjgl.input.Controllers;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import java.awt.*;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentListener;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.Arrays;
import java.util.HashSet;
import static org.lwjgl.opengl.GL11.*;
public final class Display {
private static final Thread shutdown_hook = new Thread() {
public void run() {
reset();
}
};
/** The display implementor */
private static final DisplayImplementation display_impl;
/** The initial display mode */
private static final DisplayMode initial_mode;
/** The parent, if any */
private static Canvas parent;
/** The current display mode, if created */
private static DisplayMode current_mode;
/** Timer for sync() */
private static long timeThen;
/** X coordinate of the window */
private static int x = -1;
/** Cached window icons, for when Display is recreated */
private static ByteBuffer[] cached_icons;
/**
* Y coordinate of the window. Y in window coordinates is from the top of the display down,
* unlike GL, where it is typically at the bottom of the display.
*/
private static int y = -1;
/** Title of the window (never null) */
private static String title = "Game";
/** Fullscreen */
private static boolean fullscreen;
/** Swap interval */
private static int swap_interval;
/** The Drawable instance that tracks the current Display context */
private static final AbstractDrawable drawable;
private static boolean window_created;
private static boolean parent_resized;
/** Initial Background Color of Display */
private static float r, g, b;
private static final ComponentListener component_listener = new ComponentAdapter() {
public void componentResized(ComponentEvent e) {
synchronized ( GlobalLock.lock ) {
parent_resized = true;
}
}
};
static {
Sys.initialize();
display_impl = createDisplayImplementation();
try {
current_mode = initial_mode = display_impl.init();
LWJGLUtil.log("Initial mode: " + initial_mode);
} catch (LWJGLException e) {
throw new RuntimeException(e);
}
drawable = new AbstractDrawable() {
public void destroy() {
synchronized ( GlobalLock.lock ) {
if ( !isCreated() )
return;
releaseDrawable();
super.destroy();
destroyWindow();
x = y = -1;
cached_icons = null;
reset();
removeShutdownHook();
}
}
};
}
/**
* Fetch the Drawable from the Display.
*
* @return the Drawable corresponding to the Display context
*/
public static Drawable getDrawable() {
return drawable;
}
private static DisplayImplementation createDisplayImplementation() {
switch ( LWJGLUtil.getPlatform() ) {
case LWJGLUtil.PLATFORM_LINUX:
return new LinuxDisplay();
case LWJGLUtil.PLATFORM_WINDOWS:
return new WindowsDisplay();
case LWJGLUtil.PLATFORM_MACOSX:
return new MacOSXDisplay();
default:
throw new IllegalStateException("Unsupported platform");
}
}
/** Only constructed by ourselves */
private Display() {
}
/**
* Returns the entire list of possible fullscreen display modes as an array, in no
* particular order. Although best attempts to filter out invalid modes are done, any
* given mode is not guaranteed to be available nor is it guaranteed to be within the
* current monitor specs (this is especially a problem with the frequency parameter).
* Furthermore, it is not guaranteed that create() will detect an illegal display mode.
* <p/>
* The only certain way to check
* is to call create() and make sure it works.
* Only non-palette-indexed modes are returned (ie. bpp will be 16, 24, or 32).
* Only DisplayModes from this call can be used when the Display is in fullscreen
* mode.
*
* @return an array of all display modes the system reckons it can handle.
*/
public static DisplayMode[] getAvailableDisplayModes() throws LWJGLException {
synchronized ( GlobalLock.lock ) {
DisplayMode[] unfilteredModes = display_impl.getAvailableDisplayModes();
if ( unfilteredModes == null ) {
return new DisplayMode[0];
}
// We'll use a HashSet to filter out the duplicated modes
HashSet<DisplayMode> modes = new HashSet<DisplayMode>(unfilteredModes.length);
modes.addAll(Arrays.asList(unfilteredModes));
DisplayMode[] filteredModes = new DisplayMode[modes.size()];
modes.toArray(filteredModes);
LWJGLUtil.log("Removed " + (unfilteredModes.length - filteredModes.length) + " duplicate displaymodes");
return filteredModes;
}
}
/**
* Return the initial desktop display mode.
*
* @return The desktop display mode
*/
public static DisplayMode getDesktopDisplayMode() {
return initial_mode;
}
/**
* Return the current display mode, as set by setDisplayMode().
*
* @return The current display mode
*/
public static DisplayMode getDisplayMode() {
return current_mode;
}
/**
* Set the current display mode. If no OpenGL context has been created, the given mode will apply to
* the context when create() is called, and no immediate mode switching will happen. If there is a
* context already, it will be resized according to the given mode. If the context is also a
* fullscreen context, the mode will also be switched immediately. The native cursor position
* is also reset.
*
* @param mode The new display mode to set
*
* @throws LWJGLException if the display mode could not be set
*/
public static void setDisplayMode(DisplayMode mode) throws LWJGLException {
synchronized ( GlobalLock.lock ) {
if ( mode == null )
throw new NullPointerException("mode must be non-null");
boolean was_fullscreen = isFullscreen();
current_mode = mode;
if ( isCreated() ) {
destroyWindow();
// If mode is not fullscreen capable, make sure we are in windowed mode
try {
if ( was_fullscreen && !isFullscreen() )
display_impl.resetDisplayMode();
else if ( isFullscreen() )
switchDisplayMode();
createWindow();
makeCurrentAndSetSwapInterval();
} catch (LWJGLException e) {
drawable.destroy();
display_impl.resetDisplayMode();
throw e;
}
}
}
}
private static DisplayMode getEffectiveMode() {
return !isFullscreen() && parent != null ? new DisplayMode(parent.getWidth(), parent.getHeight()) : current_mode;
}
private static int getWindowX() {
if ( !isFullscreen() && parent == null ) {
// if no display location set, center window
if ( x == -1 ) {
return Math.max(0, (initial_mode.getWidth() - current_mode.getWidth()) / 2);
} else {
return x;
}
} else {
return 0;
}
}
private static int getWindowY() {
if ( !isFullscreen() && parent == null ) {
// if no display location set, center window
if ( y == -1 ) {
return Math.max(0, (initial_mode.getHeight() - current_mode.getHeight()) / 2);
} else {
return y;
}
} else {
return 0;
}
}
/**
* Create the native window peer from the given mode and fullscreen flag.
* A native context must exist, and it will be attached to the window.
*/
private static void createWindow() throws LWJGLException {
if ( window_created ) {
return;
}
Canvas tmp_parent = isFullscreen() ? null : parent;
if ( tmp_parent != null && !tmp_parent.isDisplayable() ) // Only a best effort check, since the parent can turn undisplayable hereafter
throw new LWJGLException("Parent.isDisplayable() must be true");
if ( tmp_parent != null ) {
tmp_parent.addComponentListener(component_listener);
}
DisplayMode mode = getEffectiveMode();
display_impl.createWindow(mode, tmp_parent, getWindowX(), getWindowY());
window_created = true;
setTitle(title);
initControls();
// set cached window icon if exists
if ( cached_icons != null ) {
setIcon(cached_icons);
} else {
setIcon(new ByteBuffer[] { LWJGLUtil.LWJGLIcon32x32, LWJGLUtil.LWJGLIcon16x16 });
}
}
private static void releaseDrawable() {
try {
Context context = drawable.context;
if ( context != null && context.isCurrent() ) {
Context.releaseCurrentContext();
context.releaseDrawable();
}
} catch (LWJGLException e) {
LWJGLUtil.log("Exception occurred while trying to release context: " + e);
}
}
private static void destroyWindow() {
if ( !window_created ) {
return;
}
if ( parent != null ) {
parent.removeComponentListener(component_listener);
}
releaseDrawable();
// Automatically destroy keyboard & mouse
if ( Mouse.isCreated() ) {
Mouse.destroy();
}
if ( Keyboard.isCreated() ) {
Keyboard.destroy();
}
display_impl.destroyWindow();
window_created = false;
}
private static void switchDisplayMode() throws LWJGLException {
if ( !current_mode.isFullscreenCapable() ) {
throw new IllegalStateException("Only modes acquired from getAvailableDisplayModes() can be used for fullscreen display");
}
display_impl.switchDisplayMode(current_mode);
}
/**
* Set the display configuration to the specified gamma, brightness and contrast.
* The configuration changes will be reset when destroy() is called.
*
* @param gamma The gamma value
* @param brightness The brightness value between -1.0 and 1.0, inclusive
* @param contrast The contrast, larger than 0.0.
*/
public static void setDisplayConfiguration(float gamma, float brightness, float contrast) throws LWJGLException {
synchronized ( GlobalLock.lock ) {
if ( !isCreated() ) {
throw new LWJGLException("Display not yet created.");
}
if ( brightness < -1.0f || brightness > 1.0f )
throw new IllegalArgumentException("Invalid brightness value");
if ( contrast < 0.0f )
throw new IllegalArgumentException("Invalid contrast value");
int rampSize = display_impl.getGammaRampLength();
if ( rampSize == 0 ) {
throw new LWJGLException("Display configuration not supported");
}
FloatBuffer gammaRamp = BufferUtils.createFloatBuffer(rampSize);
for ( int i = 0; i < rampSize; i++ ) {
float intensity = (float)i / (rampSize - 1);
// apply gamma
float rampEntry = (float)java.lang.Math.pow(intensity, gamma);
// apply brightness
rampEntry += brightness;
// apply contrast
rampEntry = (rampEntry - 0.5f) * contrast + 0.5f;
// Clamp entry to [0, 1]
if ( rampEntry > 1.0f )
rampEntry = 1.0f;
else if ( rampEntry < 0.0f )
rampEntry = 0.0f;
gammaRamp.put(i, rampEntry);
}
display_impl.setGammaRamp(gammaRamp);
LWJGLUtil.log("Gamma set, gamma = " + gamma + ", brightness = " + brightness + ", contrast = " + contrast);
}
}
private static long timeLate;
/**
* Best sync method that works reliably.
*
* @param fps The desired frame rate, in frames per second
*/
public static void sync(int fps) {
long timeNow;
long gapTo;
long savedTimeLate;
synchronized ( GlobalLock.lock ) {
gapTo = Sys.getTimerResolution() / fps + timeThen;
timeNow = Sys.getTime();
savedTimeLate = timeLate;
}
try {
while ( gapTo > timeNow + savedTimeLate ) {
Thread.sleep(1);
timeNow = Sys.getTime();
}
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
synchronized ( GlobalLock.lock ) {
if ( gapTo < timeNow )
timeLate = timeNow - gapTo;
else
timeLate = 0;
timeThen = timeNow;
}
}
/** @return the title of the window */
public static String getTitle() {
synchronized ( GlobalLock.lock ) {
return title;
}
}
/** Return the last parent set with setParent(). */
public static Canvas getParent() {
synchronized ( GlobalLock.lock ) {
return parent;
}
}
/**
* Set the parent of the Display. If parent is null, the Display will appear as a top level window.
* If parent is not null, the Display is made a child of the parent. A parent's isDisplayable() must be true when
* setParent() is called and remain true until setParent() is called again with
* null or a different parent. This generally means that the parent component must remain added to it's parent container.<p>
* It is not advisable to call this method from an AWT thread, since the context will be made current on the thread
* and it is difficult to predict which AWT thread will process any given AWT event.<p>
* While the Display is in fullscreen mode, the current parent will be ignored. Additionally, when a non null parent is specified,
* the Dispaly will inherit the size of the parent, disregarding the currently set display mode.<p>
*/
public static void setParent(Canvas parent) throws LWJGLException {
synchronized ( GlobalLock.lock ) {
if ( Display.parent != parent ) {
Display.parent = parent;
if ( !isCreated() )
return;
destroyWindow();
try {
if ( isFullscreen() ) {
switchDisplayMode();
} else {
display_impl.resetDisplayMode();
}
createWindow();
makeCurrentAndSetSwapInterval();
} catch (LWJGLException e) {
drawable.destroy();
display_impl.resetDisplayMode();
throw e;
}
}
}
}
/**
* Set the fullscreen mode of the context. If no context has been created through create(),
* the mode will apply when create() is called. If fullscreen is true, the context will become
* a fullscreen context and the display mode is switched to the mode given by getDisplayMode(). If
* fullscreen is false, the context will become a windowed context with the dimensions given in the
* mode returned by getDisplayMode(). The native cursor position is also reset.
*
* @param fullscreen Specify the fullscreen mode of the context.
*
* @throws LWJGLException If fullscreen is true, and the current DisplayMode instance is not
* from getAvailableDisplayModes() or if the mode switch fails.
*/
public static void setFullscreen(boolean fullscreen) throws LWJGLException {
setDisplayModeAndFullscreenInternal(fullscreen, current_mode);
}
/**
* Set the mode of the context. If no context has been created through create(),
* the mode will apply when create() is called. If mode.isFullscreenCapable() is true, the context will become
* a fullscreen context and the display mode is switched to the mode given by getDisplayMode(). If
* mode.isFullscreenCapable() is false, the context will become a windowed context with the dimensions given in the
* mode returned by getDisplayMode(). The native cursor position is also reset.
*
* @param mode The new display mode to set. Must be non-null.
*
* @throws LWJGLException If the mode switch fails.
*/
public static void setDisplayModeAndFullscreen(DisplayMode mode) throws LWJGLException {
setDisplayModeAndFullscreenInternal(mode.isFullscreenCapable(), mode);
}
private static void setDisplayModeAndFullscreenInternal(boolean fullscreen, DisplayMode mode) throws LWJGLException {
synchronized ( GlobalLock.lock ) {
if ( mode == null )
throw new NullPointerException("mode must be non-null");
DisplayMode old_mode = current_mode;
current_mode = mode;
boolean was_fullscreen = isFullscreen();
Display.fullscreen = fullscreen;
if ( was_fullscreen != isFullscreen() || !mode.equals(old_mode) ) {
if ( !isCreated() )
return;
destroyWindow();
try {
if ( isFullscreen() ) {
switchDisplayMode();
} else {
display_impl.resetDisplayMode();
}
createWindow();
makeCurrentAndSetSwapInterval();
} catch (LWJGLException e) {
drawable.destroy();
display_impl.resetDisplayMode();
throw e;
}
}
}
}
/** @return whether the Display is in fullscreen mode */
public static boolean isFullscreen() {
synchronized ( GlobalLock.lock ) {
return fullscreen && current_mode.isFullscreenCapable();
}
}
/**
* Set the title of the window. This may be ignored by the underlying OS.
*
* @param newTitle The new window title
*/
public static void setTitle(String newTitle) {
synchronized ( GlobalLock.lock ) {
if ( newTitle == null ) {
newTitle = "";
}
title = newTitle;
if ( isCreated() )
display_impl.setTitle(title);
}
}
/** @return true if the user or operating system has asked the window to close */
public static boolean isCloseRequested() {
synchronized ( GlobalLock.lock ) {
if ( !isCreated() )
throw new IllegalStateException("Cannot determine close requested state of uncreated window");
return display_impl.isCloseRequested();
}
}
/** @return true if the window is visible, false if not */
public static boolean isVisible() {
synchronized ( GlobalLock.lock ) {
if ( !isCreated() )
throw new IllegalStateException("Cannot determine minimized state of uncreated window");
return display_impl.isVisible();
}
}
/** @return true if window is active, that is, the foreground display of the operating system. */
public static boolean isActive() {
synchronized ( GlobalLock.lock ) {
if ( !isCreated() )
throw new IllegalStateException("Cannot determine focused state of uncreated window");
return display_impl.isActive();
}
}
/**
* Determine if the window's contents have been damaged by external events.
* If you are writing a straightforward game rendering loop and simply paint
* every frame regardless, you can ignore this flag altogether. If you are
* trying to be kind to other processes you can check this flag and only
* redraw when it returns true. The flag is cleared when update() or isDirty() is called.
*
* @return true if the window has been damaged by external changes
* and needs to repaint itself
*/
public static boolean isDirty() {
synchronized ( GlobalLock.lock ) {
if ( !isCreated() )
throw new IllegalStateException("Cannot determine dirty state of uncreated window");
return display_impl.isDirty();
}
}
/**
* Process operating system events. Call this to update the Display's state and to receive new
* input device events. This method is called from update(), so it is not necessary to call
* this method if update() is called periodically.
*/
public static void processMessages() {
synchronized ( GlobalLock.lock ) {
if ( !isCreated() )
throw new IllegalStateException("Display not created");
display_impl.update();
}
pollDevices();
}
/**
* Swap the display buffers. This method is called from update(), and should normally not be called by
* the application.
*
* @throws OpenGLException if an OpenGL error has occured since the last call to glGetError()
*/
public static void swapBuffers() throws LWJGLException {
synchronized ( GlobalLock.lock ) {
if ( !isCreated() )
throw new IllegalStateException("Display not created");
if ( LWJGLUtil.DEBUG )
Util.checkGLError();
Context.swapBuffers();
}
}
/**
* Update the window. If the window is visible clears
* the dirty flag and calls swapBuffers() and finally
* polls the input devices.
*/
public static void update() {
update(true);
}
/**
* Update the window. If the window is visible clears
* the dirty flag and calls swapBuffers() and finally
* polls the input devices if processMessages is true.
*
* @param processMessages Poll input devices if true
*/
public static void update(boolean processMessages) {
synchronized ( GlobalLock.lock ) {
if ( !isCreated() )
throw new IllegalStateException("Display not created");
// We paint only when the window is visible or dirty
if ( display_impl.isVisible() || display_impl.isDirty() ) {
try {
swapBuffers();
} catch (LWJGLException e) {
throw new RuntimeException(e);
}
}
if ( parent_resized ) {
reshape();
parent_resized = false;
}
if ( processMessages )
processMessages();
}
}
static void pollDevices() {
// Poll the input devices while we're here
if ( Mouse.isCreated() ) {
Mouse.poll();
Mouse.updateCursor();
}
if ( Keyboard.isCreated() ) {
Keyboard.poll();
}
if ( Controllers.isCreated() ) {
Controllers.poll();
}
}
/**
* Release the Display context.
*
* @throws LWJGLException If the context could not be released
*/
public static void releaseContext() throws LWJGLException {
drawable.releaseContext();
}
/** Returns true if the Display's context is current in the current thread. */
public static boolean isCurrent() throws LWJGLException {
return drawable.isCurrent();
}
/**
* Make the Display the current rendering context for GL calls.
*
* @throws LWJGLException If the context could not be made current
*/
public static void makeCurrent() throws LWJGLException {
drawable.makeCurrent();
}
private static void removeShutdownHook() {
AccessController.doPrivileged(new PrivilegedAction<Object>() {
public Object run() {
Runtime.getRuntime().removeShutdownHook(shutdown_hook);
return null;
}
});
}
private static void registerShutdownHook() {
AccessController.doPrivileged(new PrivilegedAction<Object>() {
public Object run() {
Runtime.getRuntime().addShutdownHook(shutdown_hook);
return null;
}
});
}
/**
* Create the OpenGL context. If isFullscreen() is true or if windowed
* context are not supported on the platform, the display mode will be switched to the mode returned by
* getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
* will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
* created with the given parameters, a LWJGLException will be thrown.
* <p/>
* <p>The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
*
* @throws LWJGLException
*/
public static void create() throws LWJGLException {
synchronized ( GlobalLock.lock ) {
create(new PixelFormat());
}
}
/**
* Create the OpenGL context with the given minimum parameters. If isFullscreen() is true or if windowed
* context are not supported on the platform, the display mode will be switched to the mode returned by
* getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
* will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
* created with the given parameters, a LWJGLException will be thrown.
* <p/>
* <p>The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
*
* @param pixel_format Describes the minimum specifications the context must fulfill.
*
* @throws LWJGLException
*/
public static void create(PixelFormat pixel_format) throws LWJGLException {
synchronized ( GlobalLock.lock ) {
create(pixel_format, null, null);
}
}
/**
* Create the OpenGL context with the given minimum parameters. If isFullscreen() is true or if windowed
* context are not supported on the platform, the display mode will be switched to the mode returned by
* getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
* will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
* created with the given parameters, a LWJGLException will be thrown.
* <p/>
* <p>The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
*
* @param pixel_format Describes the minimum specifications the context must fulfill.
* @param shared_drawable The Drawable to share context with. (optional, may be null)
*
* @throws LWJGLException
*/
public static void create(PixelFormat pixel_format, Drawable shared_drawable) throws LWJGLException {
synchronized ( GlobalLock.lock ) {
create(pixel_format, shared_drawable, null);
}
}
/**
* Create the OpenGL context with the given minimum parameters. If isFullscreen() is true or if windowed
* context are not supported on the platform, the display mode will be switched to the mode returned by
* getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
* will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
* created with the given parameters, a LWJGLException will be thrown.
* <p/>
* <p>The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
*
* @param pixel_format Describes the minimum specifications the context must fulfill.
* @param attribs The ContextAttribs to use when creating the context. (optional, may be null)
*
* @throws LWJGLException
*/
public static void create(PixelFormat pixel_format, ContextAttribs attribs) throws LWJGLException {
synchronized ( GlobalLock.lock ) {
create(pixel_format, null, attribs);
}
}
/**
* Create the OpenGL context with the given minimum parameters. If isFullscreen() is true or if windowed
* context are not supported on the platform, the display mode will be switched to the mode returned by
* getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
* will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
* created with the given parameters, a LWJGLException will be thrown.
* <p/>
* <p>The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
*
* @param pixel_format Describes the minimum specifications the context must fulfill.
* @param shared_drawable The Drawable to share context with. (optional, may be null)
* @param attribs The ContextAttribs to use when creating the context. (optional, may be null)
*
* @throws LWJGLException
*/
public static void create(PixelFormat pixel_format, Drawable shared_drawable, ContextAttribs attribs) throws LWJGLException {
synchronized ( GlobalLock.lock ) {
if ( isCreated() )
throw new IllegalStateException("Only one LWJGL context may be instantiated at any one time.");
if ( pixel_format == null )
throw new NullPointerException("pixel_format cannot be null");
removeShutdownHook();
registerShutdownHook();
if ( isFullscreen() )
switchDisplayMode();
try {
drawable.peer_info = display_impl.createPeerInfo(pixel_format);
try {
createWindow();
try {
drawable.context = new Context(drawable.peer_info, attribs, shared_drawable != null ? ((AbstractDrawable)shared_drawable).getContext() : null);
try {
makeCurrentAndSetSwapInterval();
initContext();
} catch (LWJGLException e) {
drawable.destroy();
throw e;
}
} catch (LWJGLException e) {
destroyWindow();
throw e;
}
} catch (LWJGLException e) {
drawable.destroy();
throw e;
}
} catch (LWJGLException e) {
display_impl.resetDisplayMode();
throw e;
}
}
}
/**
* Set the initial color of the Display. This method is called before the Display is created and will set the
* background color to the one specified in this method.
*
* @param red - color value between 0 - 1
* @param green - color value between 0 - 1
* @param blue - color value between 0 - 1
*/
public static void setInitialBackground(float red, float green, float blue) {
r = red;
g = green;
b = blue;
}
private static void makeCurrentAndSetSwapInterval() throws LWJGLException {
makeCurrent();
try {
Util.checkGLError();
} catch (OpenGLException e) {
LWJGLUtil.log("OpenGL error during context creation: " + e.getMessage());
}
setSwapInterval(swap_interval);
}
private static void initContext() {
// set background clear color
glClearColor(r, g, b, 0.0f);
// Clear window to avoid the desktop "showing through"
glClear(GL_COLOR_BUFFER_BIT);
update();
}
static DisplayImplementation getImplementation() {
return display_impl;
}
/** Gets a boolean property as a privileged action. */
static boolean getPrivilegedBoolean(final String property_name) {
return AccessController.doPrivileged(new PrivilegedAction<Boolean>() {
public Boolean run() {
return Boolean.getBoolean(property_name);
}
});
}
private static void initControls() {
// Automatically create mouse, keyboard and controller
if ( !getPrivilegedBoolean("org.lwjgl.opengl.Display.noinput") ) {
if ( !Mouse.isCreated() && !getPrivilegedBoolean("org.lwjgl.opengl.Display.nomouse") ) {
try {
Mouse.create();
} catch (LWJGLException e) {
if ( LWJGLUtil.DEBUG ) {
e.printStackTrace(System.err);
} else {
LWJGLUtil.log("Failed to create Mouse: " + e);
}
}
}
if ( !Keyboard.isCreated() && !getPrivilegedBoolean("org.lwjgl.opengl.Display.nokeyboard") ) {
try {
Keyboard.create();
} catch (LWJGLException e) {
if ( LWJGLUtil.DEBUG ) {
e.printStackTrace(System.err);
} else {
LWJGLUtil.log("Failed to create Keyboard: " + e);
}
}
}
}
}
/**
* Destroy the Display. After this call, there will be no current GL rendering context,
* regardless of whether the Display was the current rendering context.
*/
public static void destroy() {
drawable.destroy();
}
/*
* Reset display mode if fullscreen. This method is also called from the shutdown hook added
* in the static constructor
*/
private static void reset() {
display_impl.resetDisplayMode();
current_mode = initial_mode;
}
/** @return true if the window's native peer has been created */
public static boolean isCreated() {
synchronized ( GlobalLock.lock ) {
return window_created;
}
}
/**
* Set the buffer swap interval. This call is a best-attempt at changing
* the monitor swap interval, which is the minimum periodicity of color buffer swaps,
* measured in video frame periods, and is not guaranteed to be successful.
* <p/>
* A video frame period is the time required to display a full frame of video data.
*
* @param value The swap interval in frames, 0 to disable
*/
public static void setSwapInterval(int value) {
synchronized ( GlobalLock.lock ) {
swap_interval = value;
if ( isCreated() )
Context.setSwapInterval(swap_interval);
}
}
/**
* Enable or disable vertical monitor synchronization. This call is a best-attempt at changing
* the vertical refresh synchronization of the monitor, and is not guaranteed to be successful.
*
* @param sync true to synchronize; false to ignore synchronization
*/
public static void setVSyncEnabled(boolean sync) {
synchronized ( GlobalLock.lock ) {
setSwapInterval(sync ? 1 : 0);
}
}
/**
* Set the window's location. This is a no-op on fullscreen windows or when getParent() != null.
* The window is clamped to remain entirely on the screen. If you attempt
* to position the window such that it would extend off the screen, the window
* is simply placed as close to the edge as possible.
* <br><b>note</b>If no location has been specified (or x == y == -1) the window will be centered
*
* @param new_x The new window location on the x axis
* @param new_y The new window location on the y axis
*/
public static void setLocation(int new_x, int new_y) {
synchronized ( GlobalLock.lock ) {
// cache position
x = new_x;
y = new_y;
// offset if already created
if ( isCreated() && !isFullscreen() ) {
reshape();
}
}
}
private static void reshape() {
DisplayMode mode = getEffectiveMode();
display_impl.reshape(getWindowX(), getWindowY(), mode.getWidth(), mode.getHeight());
}
/**
* Get the driver adapter string. This is a unique string describing the actual card's hardware, eg. "Geforce2", "PS2",
* "Radeon9700". If the adapter cannot be determined, this function returns null.
*
* @return a String
*/
public static String getAdapter() {
synchronized ( GlobalLock.lock ) {
return display_impl.getAdapter();
}
}
/**
* Get the driver version. This is a vendor/adapter specific version string. If the version cannot be determined,
* this function returns null.
*
* @return a String
*/
public static String getVersion() {
synchronized ( GlobalLock.lock ) {
return display_impl.getVersion();
}
}
/**
* Sets one or more icons for the Display.
* <ul>
* <li>On Windows you should supply at least one 16x16 icon and one 32x32.</li>
* <li>Linux (and similar platforms) expect one 32x32 icon.</li>
* <li>Mac OS X should be supplied one 128x128 icon</li>
* </ul>
* The implementation will use the supplied ByteBuffers with image data in RGBA and perform any conversions nescesarry for the specific platform.
* <p/>
* <b>NOTE:</b> The display will make a deep copy of the supplied byte buffer array, for the purpose
* of recreating the icons when you go back and forth fullscreen mode. You therefore only need to
* set the icon once per instance.
*
* @param icons Array of icons in RGBA mode. Pass the icons in order of preference.
*
* @return number of icons used, or 0 if display hasn't been created
*/
public static int setIcon(ByteBuffer[] icons) {
synchronized ( GlobalLock.lock ) {
// make deep copy so we dont rely on the supplied buffers later on
// don't recache!
if ( cached_icons != icons ) {
cached_icons = new ByteBuffer[icons.length];
for ( int i = 0; i < icons.length; i++ ) {
cached_icons[i] = BufferUtils.createByteBuffer(icons[i].capacity());
int old_position = icons[i].position();
cached_icons[i].put(icons[i]);
icons[i].position(old_position);
cached_icons[i].flip();
}
}
if ( Display.isCreated() && parent == null ) {
return display_impl.setIcon(cached_icons);
} else {
return 0;
}
}
}
}