Package org.lwjgl.opengl

Source Code of org.lwjgl.opengl.Context

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;

import org.lwjgl.LWJGLException;
import org.lwjgl.LWJGLUtil;
import org.lwjgl.PointerBuffer;
import org.lwjgl.Sys;
import org.lwjgl.opencl.KHRGLSharing;

import java.nio.ByteBuffer;
import java.nio.IntBuffer;

import static org.lwjgl.opengl.GL11.*;

/**
* <p/>
* Context encapsulates an OpenGL context.
* <p/>
* <p/>
* This class is thread-safe.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision: 3418 $
*          $Id: Context.java 3418 2010-09-28 21:11:35Z spasi $
*/
final class Context {

  /** The platform specific implementation of context methods */
  private static final ContextImplementation implementation;

  /** The current Context */
  private static final ThreadLocal<Context> current_context_local = new ThreadLocal<Context>();

  /** Handle to the native GL rendering context */
  private final ByteBuffer handle;
  private final PeerInfo peer_info;

  private final ContextAttribs contextAttribs;
  private final boolean forwardCompatible;

  /** Whether the context has been destroyed */
  private boolean destroyed;

  private boolean destroy_requested;

  /** The thread that has this context current, or null. */
  private Thread thread;

  static {
    Sys.initialize();
    implementation = createImplementation();
  }

  private static ContextImplementation createImplementation() {
    switch ( LWJGLUtil.getPlatform() ) {
      case LWJGLUtil.PLATFORM_LINUX:
        return new LinuxContextImplementation();
      case LWJGLUtil.PLATFORM_WINDOWS:
        return new WindowsContextImplementation();
      case LWJGLUtil.PLATFORM_MACOSX:
        return new MacOSXContextImplementation();
      default:
        throw new IllegalStateException("Unsupported platform");
    }
  }

  PeerInfo getPeerInfo() {
    return peer_info;
  }

  ContextAttribs getContextAttribs() {
    return contextAttribs;
  }

  static Context getCurrentContext() {
    return current_context_local.get();
  }

  /** Create a context with the specified peer info and shared context */
  Context(PeerInfo peer_info, ContextAttribs attribs, Context shared_context) throws LWJGLException {
    Context context_lock = shared_context != null ? shared_context : this;
    // If shared_context is not null, synchronize on it to make sure it is not deleted
    // while this context is created. Otherwise, simply synchronize on ourself to avoid NPE
    synchronized ( context_lock ) {
      if ( shared_context != null && shared_context.destroyed )
        throw new IllegalArgumentException("Shared context is destroyed");
      GLContext.loadOpenGLLibrary();
      try {
        this.peer_info = peer_info;
        this.contextAttribs = attribs;

        IntBuffer attribList;
        if ( attribs != null ) {
          attribList = attribs.getAttribList();
          forwardCompatible = attribs.isForwardCompatible();
        } else {
          attribList = null;
          forwardCompatible = false;
        }

        this.handle = implementation.create(peer_info, attribList, shared_context != null ? shared_context.handle : null);
      } catch (LWJGLException e) {
        GLContext.unloadOpenGLLibrary();
        throw e;
      }
    }
  }

  /** Release the current context (if any). After this call, no context is current. */
  public static void releaseCurrentContext() throws LWJGLException {
    Context current_context = getCurrentContext();
    if ( current_context != null ) {
      implementation.releaseCurrentContext();
      GLContext.useContext(null);
      current_context_local.set(null);
      synchronized ( current_context ) {
        current_context.thread = null;
        current_context.checkDestroy();
      }
    }
  }

  /**
   * Release the context from its drawable. This is necessary on some platforms,
   * like Mac OS X, where binding the context to a drawable and binding the context
   * for rendering are two distinct actions and where calling releaseDrawable
   * on every releaseCurrentContext results in artifacts.
   */
  public synchronized void releaseDrawable() throws LWJGLException {
    if ( destroyed )
      throw new IllegalStateException("Context is destroyed");
    implementation.releaseDrawable(getHandle());
  }

  /** Update the context. Should be called whenever it's drawable is moved or resized */
  public synchronized void update() {
    if ( destroyed )
      throw new IllegalStateException("Context is destroyed");
    implementation.update(getHandle());
  }

  /** Swap the buffers on the current context. Only valid for double-buffered contexts */
  public static void swapBuffers() throws LWJGLException {
    implementation.swapBuffers();
  }

  private boolean canAccess() {
    return thread == null || Thread.currentThread() == thread;
  }

  private void checkAccess() {
    if ( !canAccess() )
      throw new IllegalStateException("From thread " + Thread.currentThread() + ": " + thread + " already has the context current");
  }

  /** Make the context current */
  public synchronized void makeCurrent() throws LWJGLException {
    checkAccess();
    if ( destroyed )
      throw new IllegalStateException("Context is destroyed");
    thread = Thread.currentThread();
    current_context_local.set(this);
    implementation.makeCurrent(peer_info, handle);
    GLContext.useContext(this, forwardCompatible);
  }

  ByteBuffer getHandle() {
    return handle;
  }

  /** Query whether the context is current */
  public synchronized boolean isCurrent() throws LWJGLException {
    if ( destroyed )
      throw new IllegalStateException("Context is destroyed");
    return implementation.isCurrent(handle);
  }

  private void checkDestroy() {
    if ( !destroyed && destroy_requested ) {
      try {
        releaseDrawable();
        implementation.destroy(peer_info, handle);
        CallbackUtil.unregisterCallbacks(this);
        destroyed = true;
        thread = null;
        GLContext.unloadOpenGLLibrary();
      } catch (LWJGLException e) {
        LWJGLUtil.log("Exception occurred while destroying context: " + e);
      }
    }
  }

  /**
   * Set the buffer swap interval. This call is a best-attempt at changing
   * the monitor swap interval, which is the minimum periodicity of color buffer swaps,
   * measured in video frame periods, and is not guaranteed to be successful.
   * <p/>
   * A video frame period is the time required to display a full frame of video data.
   */
  public static void setSwapInterval(int value) {
    implementation.setSwapInterval(value);
  }

  /**
   * Destroy the context. This method behaves the same as destroy() with the extra
   * requirement that the context must be either current to the current thread or not
   * current at all.
   */
  public synchronized void forceDestroy() throws LWJGLException {
    checkAccess();
    destroy();
  }

  /**
   * Request destruction of the Context. If the context is current, no context will be current after this call.
   * The context is destroyed when no thread has it current.
   */
  public synchronized void destroy() throws LWJGLException {
    if ( destroyed )
      return;
    destroy_requested = true;
    boolean was_current = isCurrent();
    int error = GL_NO_ERROR;
    if ( was_current ) {
      if ( GLContext.getCapabilities() != null && GLContext.getCapabilities().OpenGL11 )
        error = glGetError();
      releaseCurrentContext();
    }
    checkDestroy();
    if ( was_current && error != GL_NO_ERROR )
      throw new OpenGLException(error);
  }

  public synchronized void setCLSharingProperties(final PointerBuffer properties) throws LWJGLException {
    final ByteBuffer peer_handle = peer_info.lockAndGetHandle();
    try {
      switch ( LWJGLUtil.getPlatform() ) {
        case LWJGLUtil.PLATFORM_WINDOWS:
          final WindowsContextImplementation implWindows = (WindowsContextImplementation)implementation;
          properties.put(KHRGLSharing.CL_GL_CONTEXT_KHR).put(implWindows.getHGLRC(handle));
          properties.put(KHRGLSharing.CL_WGL_HDC_KHR).put(implWindows.getHDC(peer_handle));
          break;
        case LWJGLUtil.PLATFORM_LINUX:
          final LinuxContextImplementation implLinux = (LinuxContextImplementation)implementation;
          properties.put(KHRGLSharing.CL_GL_CONTEXT_KHR).put(implLinux.getGLXContext(handle));
          properties.put(KHRGLSharing.CL_GLX_DISPLAY_KHR).put(implLinux.getDisplay(peer_handle));
          break;
        default:
          throw new UnsupportedOperationException("CL/GL context sharing is not supposed on this platform.");
      }
    } finally {
      peer_info.unlock();
    }
  }

}
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