/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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*
* * Redistributions in binary form must reproduce the above copyright
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* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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package org.lwjgl.input;
import java.nio.IntBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.LWJGLUtil;
import org.lwjgl.NondirectBufferWrapper;
import org.lwjgl.Sys;
/**
*
* A class representing a native cursor. Instances of this
* class can be used with Mouse.setCursor(), if available.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision: 3418 $
* $Id: Cursor.java 3418 2010-09-28 21:11:35Z spasi $
*/
public class Cursor {
/** 1 bit transparency for native cursor */
public static final int CURSOR_ONE_BIT_TRANSPARENCY = 1;
/** 8 bit alhpa native cursor */
public static final int CURSOR_8_BIT_ALPHA = 2;
/** animation native cursor */
public static final int CURSOR_ANIMATION = 4;
/** First element to display */
private final CursorElement[] cursors;
/** Index into list of cursors */
private int index;
private boolean destroyed;
/**
* Constructs a new Cursor, with the given parameters. Mouse must have been created before you can create
* Cursor objects. Cursor images are in ARGB format, but only one bit transparancy is guaranteed to be supported.
* So to maximize portability, lwjgl applications should only create cursor images with 0x00 or 0xff as alpha values.
* The constructor will copy the images and delays, so there's no need to keep them around.
*
* @param width cursor image width
* @param height cursor image height
* @param xHotspot the x coordinate of the cursor hotspot
* @param yHotspot the y coordinate of the cursor hotspot
* @param numImages number of cursor images specified. Must be 1 if animations are not supported.
* @param images A buffer containing the images. The origin is at the lower left corner, like OpenGL.
* @param delays An int buffer of animation frame delays, if numImages is greater than 1, else null
* @throws LWJGLException if the cursor could not be created for any reason
*/
public Cursor(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, IntBuffer delays) throws LWJGLException {
synchronized (OpenGLPackageAccess.global_lock) {
if ((getCapabilities() & CURSOR_ONE_BIT_TRANSPARENCY) == 0)
throw new LWJGLException("Native cursors not supported");
images = NondirectBufferWrapper.wrapBuffer(images, width*height*numImages);
if (delays != null)
delays = NondirectBufferWrapper.wrapBuffer(delays, numImages);
if (!Mouse.isCreated())
throw new IllegalStateException("Mouse must be created before creating cursor objects");
if (width*height*numImages > images.remaining())
throw new IllegalArgumentException("width*height*numImages > images.remaining()");
if (xHotspot >= width || xHotspot < 0)
throw new IllegalArgumentException("xHotspot > width || xHotspot < 0");
if (yHotspot >= height || yHotspot < 0)
throw new IllegalArgumentException("yHotspot > height || yHotspot < 0");
Sys.initialize();
// Hmm
yHotspot = height - 1 - yHotspot;
// create cursor (or cursors if multiple images supplied)
cursors = createCursors(width, height, xHotspot, yHotspot, numImages, images, delays);
}
}
/**
* Gets the minimum size of a native cursor. Can only be called if
* The Mouse is created and cursor caps includes at least
* CURSOR_ONE_BIT_TRANSPARANCY.
*
* @return the maximum size of a native cursor
*/
public static int getMinCursorSize() {
synchronized (OpenGLPackageAccess.global_lock) {
if (!Mouse.isCreated())
throw new IllegalStateException("Mouse must be created.");
return Mouse.getImplementation().getMinCursorSize();
}
}
/**
* Gets the maximum size of a native cursor. Can only be called if
* The Mouse is created and cursor caps includes at least
* CURSOR_ONE_BIT_TRANSPARANCY.
*
* @return the maximum size of a native cursor
*/
public static int getMaxCursorSize() {
synchronized (OpenGLPackageAccess.global_lock) {
if (!Mouse.isCreated())
throw new IllegalStateException("Mouse must be created.");
return Mouse.getImplementation().getMaxCursorSize();
}
}
/**
* Get the capabilities of the native cursor. Return a bit mask of the native cursor capabilities.
* The CURSOR_ONE_BIT_TRANSPARANCY indicates support for cursors with one bit transparancy,
* the CURSOR_8_BIT_ALPHA indicates support for 8 bit alpha and CURSOR_ANIMATION indicates
* support for cursor animations.
*
* @return A bit mask with native cursor capabilities.
*/
public static int getCapabilities() {
synchronized (OpenGLPackageAccess.global_lock) {
if (Mouse.getImplementation() != null)
return Mouse.getImplementation().getNativeCursorCapabilities();
else
return OpenGLPackageAccess.createImplementation().getNativeCursorCapabilities();
}
}
/**
* Creates the actual cursor, using a platform specific class
*/
private static CursorElement[] createCursors(int width, int height, int xHotspot, int yHotspot, int numImages, IntBuffer images, IntBuffer delays) throws LWJGLException {
// create copy and flip images to match ogl
IntBuffer images_copy = BufferUtils.createIntBuffer(images.remaining());
flipImages(width, height, numImages, images, images_copy);
// Win32 doesn't (afaik) allow for animation based cursors, except when they're
// in the .ani format, which we don't support.
// The cursor animation was therefor developed using java side time tracking.
// unfortunately X flickers when changing cursor. We therefore check for either
// Win32 or X and do accordingly. This hasn't been implemented on Mac, but we
// might want to split it into a X/Win/Mac cursor if it gets too cluttered
CursorElement[] cursors;
switch (LWJGLUtil.getPlatform()) {
case LWJGLUtil.PLATFORM_MACOSX:
/* Fall through */
case LWJGLUtil.PLATFORM_WINDOWS:
// create our cursor elements
cursors = new CursorElement[numImages];
for(int i=0; i<numImages; i++) {
// iterate through the images, and make sure that the pixels are either 0xffxxxxxx or 0x00000000
int size = width * height;
for(int j=0; j<size; j++) {
int index = j + (i*size);
int alpha = images_copy.get(index) >> 24 & 0xff;
if(alpha != 0xff) {
images_copy.put(index, 0);
}
}
Object handle = Mouse.getImplementation().createCursor(width, height, xHotspot, yHotspot, 1, images_copy, null);
long delay = (delays != null) ? delays.get(i) : 0;
long timeout = System.currentTimeMillis();
cursors[i] = new CursorElement(handle, delay, timeout);
// offset to next image
images_copy.position(width*height*(i+1));
}
break;
case LWJGLUtil.PLATFORM_LINUX:
// create our cursor elements
Object handle = Mouse.getImplementation().createCursor(width, height, xHotspot, yHotspot, numImages, images_copy, delays);
CursorElement cursor_element = new CursorElement(handle, -1, -1);
cursors = new CursorElement[]{cursor_element};
break;
default:
throw new RuntimeException("Unknown OS");
}
return cursors;
}
/**
* Flips the images so they're oriented according to opengl
*
* @param width Width of image
* @param height Height of images
* @param numImages How many images to flip
* @param images Source images
* @param images_copy Destination images
*/
private static void flipImages(int width, int height, int numImages, IntBuffer images, IntBuffer images_copy) {
for (int i = 0; i < numImages; i++) {
int start_index = i*width*height;
flipImage(width, height, start_index, images, images_copy);
}
}
/**
* @param width Width of image
* @param height Height of images
* @param start_index index into source buffer to copy to
* @param images Source images
* @param images_copy Destination images
*/
private static void flipImage(int width, int height, int start_index, IntBuffer images, IntBuffer images_copy) {
for (int y = 0; y < height>>1; y++) {
int index_y_1 = y*width + start_index;
int index_y_2 = (height - y - 1)*width + start_index;
for (int x = 0; x < width; x++) {
int index1 = index_y_1 + x;
int index2 = index_y_2 + x;
int temp_pixel = images.get(index1 + images.position());
images_copy.put(index1, images.get(index2 + images.position()));
images_copy.put(index2, temp_pixel);
}
}
}
/**
* Gets the native handle associated with the cursor object.
*/
Object getHandle() {
checkValid();
return cursors[index].cursorHandle;
}
private void checkValid() {
if (destroyed)
throw new IllegalStateException("The cursor is destroyed");
}
/**
* Destroy the native cursor. If the cursor is current,
* the current native cursor is set to null (the default
* OS cursor)
*/
public void destroy() {
synchronized (OpenGLPackageAccess.global_lock) {
if (destroyed)
return;
if (Mouse.getNativeCursor() == this) {
try {
Mouse.setNativeCursor(null);
} catch (LWJGLException e) {
// ignore
}
}
for ( CursorElement cursor : cursors ) {
Mouse.getImplementation().destroyCursor(cursor.cursorHandle);
}
destroyed = true;
}
}
/**
* Sets the timout property to the time it should be changed
*/
protected void setTimeout() {
checkValid();
cursors[index].timeout = System.currentTimeMillis() + cursors[index].delay;
}
/**
* Determines whether this cursor has timed out
* @return true if the this cursor has timed out, false if not
*/
protected boolean hasTimedOut() {
checkValid();
return cursors.length > 1 && cursors[index].timeout < System.currentTimeMillis();
}
/**
* Changes to the next cursor
*/
protected void nextCursor() {
checkValid();
index = ++index % cursors.length;
}
/**
* A single cursor element, used when animating
*/
private static class CursorElement {
/** Handle to cursor */
final Object cursorHandle;
/** How long a delay this element should have */
final long delay;
/** Absolute time this element times out */
long timeout;
CursorElement(Object cursorHandle, long delay, long timeout) {
this.cursorHandle = cursorHandle;
this.delay = delay;
this.timeout = timeout;
}
}
}