Package com.cburch.gray

Source Code of com.cburch.gray.SimpleGrayCounter

/* Copyright (c) 2010, Carl Burch. License information is located in the
* com.cburch.logisim.Main source code and at www.cburch.com/logisim/. */

package com.cburch.gray;

import com.cburch.logisim.data.BitWidth;
import com.cburch.logisim.data.Bounds;
import com.cburch.logisim.data.Direction;
import com.cburch.logisim.instance.InstanceFactory;
import com.cburch.logisim.instance.InstancePainter;
import com.cburch.logisim.instance.InstanceState;
import com.cburch.logisim.instance.Port;
import com.cburch.logisim.util.GraphicsUtil;
import com.cburch.logisim.util.StringUtil;

/** Manufactures a simple counter that iterates over the 4-bit Gray Code. This
* example illustrates how a component can maintain its own internal state. All
* of the code relevant to state, though, appears in CounterData class. */
class SimpleGrayCounter extends InstanceFactory {
  private static final BitWidth BIT_WIDTH = BitWidth.create(4);
 
  // Again, notice how we don't have any instance variables related to an
  // individual instance's state. We can't put that here, because only one
  // SimpleGrayCounter object is ever created, and its job is to manage all
  // instances that appear in any circuits.
 
  public SimpleGrayCounter() {
    super("Gray Counter (Simple)");
    setOffsetBounds(Bounds.create(-30, -15, 30, 30));
    setPorts(new Port[] {
        new Port(-30, 0, Port.INPUT, 1),
        new Port0, 0, Port.OUTPUT, BIT_WIDTH.getWidth()),
    });
  }

  @Override
  public void propagate(InstanceState state) {
    // Here I retrieve the state associated with this component via a helper
    // method. In this case, the state is in a CounterData object, which is
    // also where the helper method is defined. This helper method will end
    // up creating a CounterData object if one doesn't already exist.
    CounterData cur = CounterData.get(state, BIT_WIDTH);

    boolean trigger = cur.updateClock(state.getPort(0));
    if (trigger) cur.setValue(GrayIncrementer.nextGray(cur.getValue()));
    state.setPort(1, cur.getValue(), 9);
   
    // (You might be tempted to determine the counter's current value
    // via state.getPort(1). This is erroneous, though, because another
    // component may be pushing a value onto the same point, which would
    // "corrupt" the value found there. We really do need to store the
    // current value in the instance.)
  }

  @Override
  public void paintInstance(InstancePainter painter) {
    painter.drawBounds();
    painter.drawClock(0, Direction.EAST); // draw a triangle on port 0
    painter.drawPort(1); // draw port 1 as just a dot
   
    // Display the current counter value centered within the rectangle.
    // However, if the context says not to show state (as when generating
    // printer output), then skip this.
    if (painter.getShowState()) {
      CounterData state = CounterData.get(painter, BIT_WIDTH);
      Bounds bds = painter.getBounds();
      GraphicsUtil.drawCenteredText(painter.getGraphics(),
          StringUtil.toHexString(BIT_WIDTH.getWidth(), state.getValue().toIntValue()),
          bds.getX() + bds.getWidth() / 2,
          bds.getY() + bds.getHeight() / 2);
    }
  }
}
TOP

Related Classes of com.cburch.gray.SimpleGrayCounter

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.