/*
* Copyright (c) 2003, KNOPFLERFISH project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following
* conditions are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* - Neither the name of the KNOPFLERFISH project nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.knopflerfish.bundle.desktop.swing;
import javax.swing.LookAndFeel;
import javax.swing.UIDefaults;
import javax.swing.plaf.InsetsUIResource;
import javax.swing.plaf.basic.BasicLookAndFeel;
import javax.swing.plaf.metal.DefaultMetalTheme;
import javax.swing.plaf.metal.MetalLookAndFeel;
public class KnopflerfishLookAndFeel extends MetalLookAndFeel {
public static String name = "Knopflerfish";
public String getDescription() {
return "The Knopflerfish Look And Feel";
}
public String getID() {
return getClass().getName();
}
public String getName() {
return name;
}
public boolean isNativeLookAndFeel() {
return false;
}
public boolean isSupportedLookAndFeel() {
return true;
}
public void initialize() {
super.initialize();
}
public void uninitialize() {
super.uninitialize();
setCurrentTheme(new DefaultMetalTheme());
}
protected void createDefaultTheme() {
setCurrentTheme(new KnopflerfishTheme());
}
protected void initComponentDefaults(UIDefaults table) {
super.initComponentDefaults( table );
// I'll have to copy some of the resource definitions here, since the
// original code in BasicLookAndFeel (from which we inherit) uses
// getClass() to find its resources. That will fail since my
// classloader does not have these resources.
//
// So, the trick is to replace getClass() with MetalLookAndFeel.class
Object[] defaults = {
"OptionPane.errorIcon", LookAndFeel.makeIcon(MetalLookAndFeel.class, "icons/Error.gif"),
"OptionPane.informationIcon", LookAndFeel.makeIcon(MetalLookAndFeel.class, "icons/Inform.gif"),
"OptionPane.warningIcon", LookAndFeel.makeIcon(MetalLookAndFeel.class, "icons/Warn.gif"),
"OptionPane.questionIcon", LookAndFeel.makeIcon(MetalLookAndFeel.class, "icons/Question.gif"),
"InternalFrame.icon", LookAndFeel.makeIcon(BasicLookAndFeel.class, "icons/JavaCup.gif"),
// Button margin slightly smaller than metal to save space
"Button.margin", new InsetsUIResource(1, 11, 1, 11),
};
table.putDefaults(defaults);
}
}