Package jsynoptic.plugins.java3d

Source Code of jsynoptic.plugins.java3d.AttachDetach

/* ========================
* JSynoptic : a free Synoptic editor
* ========================
*
* Project Info:  http://jsynoptic.sourceforge.net/index.html
*
* This program is free software; you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Foundation;
* either version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with this
* program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* (C) Copyright 2001-2007, by :
*     Corporate:
*         EADS Astrium
*     Individual:
*         Claude Cazenave
*
* $Id: AttachDetach.java,v 1.2 2008/02/11 14:09:28 cazenave Exp $
*
* Changes
* -------
* 12 janv. 08  : Initial public release
*
*/
package jsynoptic.plugins.java3d;

import javax.media.j3d.BranchGroup;
import javax.media.j3d.Locale;
import javax.media.j3d.Node;

public class AttachDetach {
    private int _detachKey;

    private final Node _n;

    private BranchGroup _branchGroup;

    private Locale _locale;

    // TODO remove ctor public access
    // and make a factory to limit AttachDetach to one per BranchGroup and gets
    // benefits of detach key
    public AttachDetach(Node n) {
        _n = n;
        _detachKey = 0;
        _locale = null;
    }

    public Node getNode() {
        return _n;
    }

    /** Allow the scene to be displayed by attaching the main branchgroup */
    public void attach() {
        attach(0);
    }

    /** Allow the scene to be displayed by attaching the main branchgroup */
    public void attach(int key) {
        if (key != _detachKey)
            return;
        _locale.addBranchGraph(_branchGroup);
        _detachKey = 0; // reset to allow default detach ops to work
    }

    /** Allow modifications to the scene by detaching the main branchgroup */
    public void detach() {
        detach(0);
    }

    /**
     * Allow modifications to the scene by detaching the main branchgroup
     * Attaching will be accepted only with the given key => this allows a code
     * to detach once for all, and call functions that do attach/detach with
     * other or no keys => the higher level detach/attach is the only one taken
     * in account Tip: use Object.hashCode() to get a unique ID. Note: key 0 is
     * the default. Thus, a current detachKey != 0 prevents default
     * attach/detach ops.
     */
    public void detach(int key) {
        if ((_detachKey != 0) && (key != _detachKey))
            return;
        _branchGroup = getRootGroup();
        _locale = _n.getLocale();
        _locale.removeBranchGraph(_branchGroup);
        _detachKey = key;
    }

    BranchGroup getRootGroup() {
        Node n = _n;
        while (n != null) {
            if (n instanceof BranchGroup) {
                BranchGroup bg = (BranchGroup) n;
                if (bg.getParent() == null) {
                    return bg;
                }
            }
            n = n.getParent();
        }
        return null;
    }
}
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