Package org.jmule.ui.swing.common

Source Code of org.jmule.ui.swing.common.GradientPanel

/*
*  JMule - Java file sharing client
*  Copyright (C) 2007-2008 JMule team ( jmule@jmule.org / http://jmule.org )
*
*  Any parts of this program derived from other projects, or contributed
*  by third-party developers are copyrighted by their respective authors.
*
*  This program is free software; you can redistribute it and/or
*  modify it under the terms of the GNU General Public License
*  as published by the Free Software Foundation; either version 2
*  of the License, or (at your option) any later version.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software
*  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*
*/
package org.jmule.ui.swing.common;

/**
* @author gregork
* @author javajox
* @see http://phex.svn.sourceforge.net/viewvc/phex/phex/trunk/src/main/java/phex/gui/common/GradientPanel.java?view=log
* @see phex.gui.common.GradientPanel
* @version $$Revision: 1.2 $$
* Last changed by $$Author: javajox $$ on $$Date: 2008/10/18 12:30:19 $$
*/

import java.awt.Color;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.Paint;
import java.awt.Rectangle;

import javax.swing.JFrame;
import javax.swing.JPanel;

/**
*
*/
public class GradientPanel extends JPanel
{
    protected Color fromColor;
    protected Color toColor;
    /**
     *
     */
    public GradientPanel( Color fromColor, Color toColor )
    {
        super( );
        this.fromColor = fromColor;
        this.toColor = toColor;
    }
   
    /* These rectangles/insets are allocated once for all
     * paintComponent() calls.  Re-using rectangles rather than
     * allocating them in each paint call substantially reduced the time
     * it took paint to run.  Obviously, this method can't be re-entered.
     */
    private static Rectangle viewRect = new Rectangle();
    private static Rectangle textRect = new Rectangle();
    private static Rectangle iconRect = new Rectangle();
   
    protected void paintComponent( Graphics g )
    {
        // paint background.
        g.setColor( getBackground() );
        g.fillRect( 0, 0, getWidth(), getHeight() );
       
        Insets i = getInsets();
        viewRect.x = i.left;
        viewRect.y = i.top;
        viewRect.width = getWidth() - (i.right + viewRect.x);
        viewRect.height = getHeight() - (i.bottom + viewRect.y);
       
        // paint gradient
        Graphics2D g2 = (Graphics2D)g;
        Paint gradient = new GradientPaint(
            0, 0, fromColor,
            viewRect.width, viewRect.height, toColor );
        g2.setPaint( gradient );
        g2.fillRect( viewRect.x, viewRect.y,
            viewRect.width, viewRect.height );
    }
}
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