/*
* @(#)MetalBumps.java 1.27 09/08/07
*
* Copyright 2006 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package javax.swing.plaf.metal;
import sun.awt.AppContext;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.Image;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.DataBuffer;
import java.awt.image.IndexColorModel;
import java.util.ArrayList;
import java.util.List;
import javax.swing.Icon;
/**
* Implements the bumps used throughout the Metal Look and Feel.
*
* @version 1.27 08/07/09
* @author Tom Santos
* @author Steve Wilson
*/
class MetalBumps implements Icon {
static final Color ALPHA = new Color(0, 0, 0, 0);
protected int xBumps;
protected int yBumps;
protected Color topColor;
protected Color shadowColor;
protected Color backColor;
private static final Object METAL_BUMPS = new Object();
protected BumpBuffer buffer;
/**
* Creates MetalBumps of the specified size with the specified colors.
* If <code>newBackColor</code> is null, the background will be
* transparent.
*/
public MetalBumps( int width, int height,
Color newTopColor, Color newShadowColor, Color newBackColor ) {
setBumpArea( width, height );
setBumpColors( newTopColor, newShadowColor, newBackColor );
}
private static BumpBuffer createBuffer(GraphicsConfiguration gc,
Color topColor, Color shadowColor, Color backColor) {
AppContext context = AppContext.getAppContext();
List<BumpBuffer> buffers = (List<BumpBuffer>) context.get(METAL_BUMPS);
if (buffers == null) {
buffers = new ArrayList<BumpBuffer>();
context.put(METAL_BUMPS, buffers);
}
for (BumpBuffer buffer : buffers) {
if (buffer.hasSameConfiguration(gc, topColor, shadowColor, backColor)) {
return buffer;
}
}
BumpBuffer buffer = new BumpBuffer(gc, topColor, shadowColor, backColor);
buffers.add(buffer);
return buffer;
}
public void setBumpArea( Dimension bumpArea ) {
setBumpArea( bumpArea.width, bumpArea.height );
}
public void setBumpArea( int width, int height ) {
xBumps = width / 2;
yBumps = height / 2;
}
public void setBumpColors( Color newTopColor, Color newShadowColor, Color newBackColor ) {
topColor = newTopColor;
shadowColor = newShadowColor;
if (newBackColor == null) {
backColor = ALPHA;
}
else {
backColor = newBackColor;
}
}
public void paintIcon( Component c, Graphics g, int x, int y ) {
GraphicsConfiguration gc = (g instanceof Graphics2D) ?
(GraphicsConfiguration)((Graphics2D)g).
getDeviceConfiguration() : null;
if ((buffer == null) || !buffer.hasSameConfiguration(gc, topColor, shadowColor, backColor)) {
buffer = createBuffer(gc, topColor, shadowColor, backColor);
}
int bufferWidth = BumpBuffer.IMAGE_SIZE;
int bufferHeight = BumpBuffer.IMAGE_SIZE;
int iconWidth = getIconWidth();
int iconHeight = getIconHeight();
int x2 = x + iconWidth;
int y2 = y + iconHeight;
int savex = x;
while (y < y2) {
int h = Math.min(y2 - y, bufferHeight);
for (x = savex; x < x2; x += bufferWidth) {
int w = Math.min(x2 - x, bufferWidth);
g.drawImage(buffer.getImage(),
x, y, x+w, y+h,
0, 0, w, h,
null);
}
y += bufferHeight;
}
}
public int getIconWidth() {
return xBumps * 2;
}
public int getIconHeight() {
return yBumps * 2;
}
}
class BumpBuffer {
static final int IMAGE_SIZE = 64;
transient Image image;
Color topColor;
Color shadowColor;
Color backColor;
private GraphicsConfiguration gc;
public BumpBuffer(GraphicsConfiguration gc, Color aTopColor,
Color aShadowColor, Color aBackColor) {
this.gc = gc;
topColor = aTopColor;
shadowColor = aShadowColor;
backColor = aBackColor;
createImage();
fillBumpBuffer();
}
public boolean hasSameConfiguration(GraphicsConfiguration gc,
Color aTopColor, Color aShadowColor,
Color aBackColor) {
if (this.gc != null) {
if (!this.gc.equals(gc)) {
return false;
}
}
else if (gc != null) {
return false;
}
return topColor.equals( aTopColor ) &&
shadowColor.equals( aShadowColor ) &&
backColor.equals( aBackColor );
}
/**
* Returns the Image containing the bumps appropriate for the passed in
* <code>GraphicsConfiguration</code>.
*/
public Image getImage() {
return image;
}
/**
* Paints the bumps into the current image.
*/
private void fillBumpBuffer() {
Graphics g = image.getGraphics();
g.setColor( backColor );
g.fillRect( 0, 0, IMAGE_SIZE, IMAGE_SIZE );
g.setColor(topColor);
for (int x = 0; x < IMAGE_SIZE; x+=4) {
for (int y = 0; y < IMAGE_SIZE; y+=4) {
g.drawLine( x, y, x, y );
g.drawLine( x+2, y+2, x+2, y+2);
}
}
g.setColor(shadowColor);
for (int x = 0; x < IMAGE_SIZE; x+=4) {
for (int y = 0; y < IMAGE_SIZE; y+=4) {
g.drawLine( x+1, y+1, x+1, y+1 );
g.drawLine( x+3, y+3, x+3, y+3);
}
}
g.dispose();
}
/**
* Creates the image appropriate for the passed in
* <code>GraphicsConfiguration</code>, which may be null.
*/
private void createImage() {
if (gc != null) {
image = gc.createCompatibleImage(IMAGE_SIZE, IMAGE_SIZE,
(backColor != MetalBumps.ALPHA) ? Transparency.OPAQUE :
Transparency.BITMASK);
}
else {
int cmap[] = { backColor.getRGB(), topColor.getRGB(),
shadowColor.getRGB() };
IndexColorModel icm = new IndexColorModel(8, 3, cmap, 0, false,
(backColor == MetalBumps.ALPHA) ? 0 : -1,
DataBuffer.TYPE_BYTE);
image = new BufferedImage(IMAGE_SIZE, IMAGE_SIZE,
BufferedImage.TYPE_BYTE_INDEXED, icm);
}
}
}