package com.sirenian.hellbound.scenarios;
import com.sirenian.hellbound.events.ThePlayerPressesTheRightKey;
public class TheGlyphIsAgainstTheRightWall extends HellboundScenario {
protected void specifySteps() {
given(new TheFirstGlyphIsDisplayedOnTheBoard());
when(new ThePlayerPressesTheRightKey());
when(new ThePlayerPressesTheRightKey());
then(new TheGlyphShouldBeAgainstTheRightWall()); // sanity check
}
}