Package net.sphene.goim.games.battlefield

Source Code of net.sphene.goim.games.battlefield.Battlefield1942

/*
* Gamers Own Instant Messenger
* Copyright (C) 2005-2006 Herbert Poul (kahless@sphene.net)
* http://goim.sphene.net
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
*/
package net.sphene.goim.games.battlefield;

import java.net.InetSocketAddress;

import net.sourceforge.queried.QueriEd;
import net.sourceforge.queried.ServerInfo;
import net.sphene.goim.rcp.beans.GOIMGameItem;
import net.sphene.goim.rcp.extensionpoints.IGame;
import net.sphene.goim.rcp.extensionpoints.GameExtensionPoint.GameExtensionProxy;
import net.sphene.goim.rcp.extensionpoints.game.GameAdapterWithServerName;

public class Battlefield1942 extends GameAdapterWithServerName
    implements IGame {

  @Override
  public int requiredPacketCountForDestination(GOIMGameItem game, InetSocketAddress destination, int sourceport) {
    int port = destination.getPort();
    if(port == 14567) // Default Game Port
      return 2;
    else if(port == 23000) // Query Port
      return 10;
    return super.requiredPacketCountForDestination(game, destination, sourceport);
  }

  @Override
  public GOIMGameItem autoDetect(GameExtensionProxy proxy) {
    return autoDetect(proxy,"SOFTWARE\\EA GAMES\\Battlefield 1942","GameDir","bf1942.exe");
  }

  public @Override ServerQueryInformation queryServer(InetSocketAddress destination) {
    ServerQueryInformation query = new ServerQueryInformation();
    String ipStr = destination.getAddress().getHostAddress();
    //int port = currentDestination.getPort()+1; // AA uses gameport + 1 for query
    int port = 23000; // BF2 always uses the same port ?
    long started = System.currentTimeMillis();
    ServerInfo serverInfo = QueriEd.serverQuery("BF",ipStr,port);
    query.ping = (int)(System.currentTimeMillis() - started);
    String serverName = null;
    if(serverInfo != null) {
      serverName = serverInfo.getName();
      int realport = Integer.parseInt(serverInfo.getPort());
      if(realport != destination.getPort())
        System.err.println("ERROR: real port from query: " + realport + "  is not the same as current destination port: " + destination.getPort());
      query.setPlayerCount(serverInfo.getPlayerCount());
      query.setMaxPlayerCount(serverInfo.getMaxPlayers());
      System.out.println("Queried server: " + serverName);
    } else
      System.err.println("Unable to query server.");
    query.serverName = serverName;
    return query;
  }

}
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