Package org.gephi.visualization.opengl.compatibility.objects

Source Code of org.gephi.visualization.opengl.compatibility.objects.Edge3dModel

/*
Copyright 2008-2010 Gephi
Authors : Mathieu Bastian <mathieu.bastian@gephi.org>
Website : http://www.gephi.org

This file is part of Gephi.

Gephi is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.

Gephi is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with Gephi.  If not, see <http://www.gnu.org/licenses/>.
*/
package org.gephi.visualization.opengl.compatibility.objects;

import javax.media.opengl.GL;
import javax.media.opengl.glu.GLU;
import org.gephi.graph.api.MetaEdge;
import org.gephi.graph.api.NodeData;
import org.gephi.visualization.GraphLimits;
import org.gephi.visualization.VizController;
import org.gephi.visualization.VizModel;
import org.gephi.visualization.apiimpl.ModelImpl;

/**
*
* @author Mathieu Bastian
*/
public class Edge3dModel extends Edge2dModel {

    private float[] cameraLocation;

    public Edge3dModel() {
        super();
        cameraLocation = VizController.getInstance().getDrawable().getCameraLocation();
    }

    @Override
    public void display(GL gl, GLU glu, VizModel vizModel) {
        if (this.arrow != null) {
            this.arrow.setSelected(selected);
        }
        if (!selected && vizModel.isHideNonSelectedEdges()) {
            return;
        }
        if (selected && vizModel.isAutoSelectNeighbor()) {
            ModelImpl m1 = (ModelImpl) obj.getSource().getModel();
            ModelImpl m2 = (ModelImpl) obj.getTarget().getModel();
            m1.mark = true;
            m2.mark = true;
        }

        //Edge weight
        GraphLimits limits = vizModel.getLimits();
        float w;
        if (obj.getEdge() instanceof MetaEdge) {
            float weightRatio;
            if (limits.getMinMetaWeight() == limits.getMaxMetaWeight()) {
                weightRatio = WEIGHT_MINIMUM / limits.getMinMetaWeight();
            } else {
                weightRatio = Math.abs((WEIGHT_MAXIMUM - WEIGHT_MINIMUM) / (limits.getMaxMetaWeight() - limits.getMinMetaWeight()));
            }
            float edgeScale = vizModel.getEdgeScale() * vizModel.getMetaEdgeScale();
            w = weight;
            w = ((w - limits.getMinMetaWeight()) * weightRatio + WEIGHT_MINIMUM) * edgeScale;
        } else {
            float weightRatio;
            if (limits.getMinWeight() == limits.getMaxWeight()) {
                weightRatio = WEIGHT_MINIMUM / limits.getMinWeight();
            } else {
                weightRatio = Math.abs((WEIGHT_MAXIMUM - WEIGHT_MINIMUM) / (limits.getMaxWeight() - limits.getMinWeight()));
            }
            float edgeScale = vizModel.getEdgeScale();
            w = weight;
            w = ((w - limits.getMinWeight()) * weightRatio + WEIGHT_MINIMUM) * edgeScale;
        }
        //

        float x1 = obj.getSource().x();
        float x2 = obj.getTarget().x();
        float y1 = obj.getSource().y();
        float y2 = obj.getTarget().y();
        float z1 = obj.getSource().z();
        float z2 = obj.getTarget().z();
        float t1 = w;
        float t2 = w;

        //CameraVector, from camera location to any point on the line
        float cameraVectorX = x1 - cameraLocation[0];
        float cameraVectorY = y1 - cameraLocation[1];
        float cameraVectorZ = z1 - cameraLocation[2];

        //This code has been replaced by followinf more efficient
        //Vec3f edgeVector = new Vec3f(x2 - x1,y2 - y1,z2 - z1);
        //Vec3f cameraVector = new Vec3f(drawable.getCameraLocation()[0] - (x2 - x1)/2f,drawable.getCameraLocation()[1] - (y2 - y1)/2f,drawable.getCameraLocation()[2] - (z2 - z1)/2f);
        //Vec3f sideVector = edgeVector.cross(cameraVector);
        //sideVector.normalize();

        //Vector line
        float edgeVectorX = x2 - x1;
        float edgeVectorY = y2 - y1;
        float edgeVectorZ = z2 - z1;

        //Cross product
        float sideVectorX = edgeVectorY * cameraVectorZ - edgeVectorZ * cameraVectorY;
        float sideVectorY = edgeVectorZ * cameraVectorX - edgeVectorX * cameraVectorZ;
        float sideVectorZ = edgeVectorX * cameraVectorY - edgeVectorY * cameraVectorX;

        //Normalize
        float norm = (float) Math.sqrt(sideVectorX * sideVectorX + sideVectorY * sideVectorY + sideVectorZ * sideVectorZ);
        if (norm > 0f) // Avoid divizion by zero if cameraVector & sideVector colinear
        {
            sideVectorX /= norm;
            sideVectorY /= norm;
            sideVectorZ /= norm;
        } else {
            sideVectorX = 0f;
            sideVectorY = 0f;
            sideVectorZ = 0f;
        }

        float x1Thick = sideVectorX / 2f * t1;
        float x2Thick = sideVectorX / 2f * t2;
        float y1Thick = sideVectorY / 2f * t1;
        float y2Thick = sideVectorY / 2f * t2;
        float z1Thick = sideVectorZ / 2f * t1;
        float z2Thick = sideVectorZ / 2f * t2;

        if (!selected) {
            float r;
            float g;
            float b;
            float a;
            r = obj.r();
            if (r == -1f) {
                if (vizModel.isEdgeHasUniColor()) {
                    float[] uni = vizModel.getEdgeUniColor();
                    r = uni[0];
                    g = uni[1];
                    b = uni[2];
                    a = uni[3];
                } else {
                    NodeData source = obj.getSource();
                    r = 0.498f * source.r();
                    g = 0.498f * source.g();
                    b = 0.498f * source.b();
                    a = obj.alpha();
                }
            } else {
                g = 0.498f * obj.g();
                b = 0.498f * obj.b();
                r *= 0.498f;
                a = obj.alpha();
            }
            if (vizModel.getConfig().isLightenNonSelected()) {
                float lightColorFactor = vizModel.getConfig().getLightenNonSelectedFactor();
                a = a - (a - 0.01f) * lightColorFactor;
                gl.glColor4f(r, g, b, a);
            } else {
                gl.glColor4f(r, g, b, a);
            }
        } else {
            float r = 0f;
            float g = 0f;
            float b = 0f;
            if (vizModel.isEdgeSelectionColor()) {
                ModelImpl m1 = (ModelImpl) obj.getSource().getModel();
                ModelImpl m2 = (ModelImpl) obj.getTarget().getModel();
                if (m1.isSelected() && m2.isSelected()) {
                    float[] both = vizModel.getEdgeBothSelectionColor();
                    r = both[0];
                    g = both[1];
                    b = both[2];
                } else if (m1.isSelected()) {
                    float[] out = vizModel.getEdgeOutSelectionColor();
                    r = out[0];
                    g = out[1];
                    b = out[2];
                } else if (m2.isSelected()) {
                    float[] in = vizModel.getEdgeInSelectionColor();
                    r = in[0];
                    g = in[1];
                    b = in[2];
                }
            } else {
                r = obj.r();
                if (r == -1f) {
                    NodeData source = obj.getSource();
                    r = source.r();
                    g = source.g();
                    b = source.b();
                } else {
                    g = obj.g();
                    b = obj.b();
                }
            }
            gl.glColor4f(r, g, b, 1f);
        }

        gl.glVertex3f(x1 + x1Thick, y1 + y1Thick, z1 + z1Thick);
        gl.glVertex3f(x1 - x1Thick, y1 - y1Thick, z1 - z1Thick);
        gl.glVertex3f(x2 - x2Thick, y2 - y2Thick, z2 - z2Thick);
        gl.glVertex3f(x2 - x2Thick, y2 - y2Thick, z2 - z2Thick);
        gl.glVertex3f(x2 + x2Thick, y2 + y2Thick, z2 + z2Thick);
        gl.glVertex3f(x1 + x1Thick, y1 + y1Thick, z1 + z1Thick);

    }
}
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