Package org.encog.engine.concurrency

Source Code of org.encog.engine.concurrency.DetermineWorkload

/*
* Encog(tm) Core v2.5 - Java Version
* http://www.heatonresearch.com/encog/
* http://code.google.com/p/encog-java/
* Copyright 2008-2010 Heaton Research, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*  
* For more information on Heaton Research copyrights, licenses
* and trademarks visit:
* http://www.heatonresearch.com/copyright
*/

package org.encog.engine.concurrency;

import java.util.ArrayList;
import java.util.List;

import org.encog.engine.util.IntRange;

/**
* Used by several Encog training methods to break up a workload. Can also be
* used to determine the number of threads to use. If zero threads are
* specified, Encog will query the processor count and determine the best number
* of threads to use.
*
*/
public class DetermineWorkload {

  /**
   * What is the minimum number of workload entries for a thread to be
   * worthwhile.
   */
  public static final int MIN_WORTHWHILE = 100;

  /**
   * How many threads to use.
   */
  private int threadCount;

  /**
   * What is the total workload size?
   */
  private int workloadSize;

  /**
   * Determine the workload.
   *
   * @param threads
   *            Threads to use, or zero to allow Encog to pick.
   * @param workloadSize
   *            Total workload size.
   */
  public DetermineWorkload(final int threads, final int workloadSize) {

    this.workloadSize = workloadSize;
    if (threads == 0) {
      int num = Runtime.getRuntime().availableProcessors();

      // if there is more than one processor, use processor count +1
      if (num != 1) {
        num++;
      }
      // if there is a single processor, just use one thread

      // Now see how big the training sets are going to be.
      // We want at least 100 training elements in each.
      // This method will likely be further "tuned" in future versions.

      final long recordCount = this.workloadSize;
      final long workPerThread = recordCount / num;

      if (workPerThread < 100) {
        num = Math.max(1, (int) (recordCount / 100));
      }

      this.threadCount = num;
    } else {
      this.threadCount = Math.min(threads, workloadSize);
    }
  }

  /**
   * Calculate the high and low ranges for each worker.
   *
   * @return A list of IntRange objects.
   */
  public List<IntRange> calculateWorkers() {
    final List<IntRange> result = new ArrayList<IntRange>();
    final int sizePerThread = this.workloadSize / this.threadCount;

    // create the workers
    for (int i = 0; i < this.threadCount; i++) {
      final int low = i * sizePerThread;
      int high;

      // if this is the last record, then high to be the last item
      // in the training set.
      if (i == (this.threadCount - 1)) {
        high = this.workloadSize - 1;
      } else {
        high = ((i + 1) * sizePerThread) - 1;
      }

      result.add(new IntRange(high, low));
    }

    return result;
  }

  /**
   * @return The thread count.
   */
  public int getThreadCount() {
    return this.threadCount;
  }
}
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