Package org.encog.neural.art

Source Code of org.encog.neural.art.ART1

/*
* Encog(tm) Core v3.0 - Java Version
* http://www.heatonresearch.com/encog/
* http://code.google.com/p/encog-java/
* Copyright 2008-2011 Heaton Research, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*  
* For more information on Heaton Research copyrights, licenses
* and trademarks visit:
* http://www.heatonresearch.com/copyright
*/
package org.encog.neural.art;

import org.encog.mathutil.matrices.Matrix;
import org.encog.ml.MLClassification;
import org.encog.ml.MLResettable;
import org.encog.ml.data.MLData;
import org.encog.ml.data.specific.BiPolarNeuralData;
import org.encog.neural.NeuralNetworkError;

/**
* Implements an ART1 neural network. An ART1 neural network is trained to
* recognize bipolar patterns as it is presented data. There is no distinct
* learning phase, like there is with other neural network types.
*
* The ART1 neural network is a type of Adaptive Resonance Theory (ART) neural
* network. ART1 was developed by Stephen Grossberg and Gail Carpenter.
* This neural network type supports only bipolar input. The ART1 neural
* network is trained as it is used. New patterns are presented to the ART1
* network, and they are classified into either new, or existing, classes.
* Once the maximum number of classes have been used the network will report
* that it is out of classes. ART1 neural networks are used for classification.
*
* There are essentially 2 layers in an ART1 network. The first, named the
* F1 layer, acts as the input. The F1 layer receives bipolar patterns that
* the network is to classify. The F2 layer specifies the maximum number
* classes that the ART1 network can recognize.
*
* Plasticity is an important part for all Adaptive Resonance Theory (ART)
* neural networks. Unlike most neural networks, ART1 does not have a
* distinct training and usage stage. The ART1 network will learn as it is
* used.


*/
public class ART1 extends ART implements MLResettable, MLClassification {

  /**
   * Serial id.
   */
  private static final long serialVersionUID = 1L;

  /**
   * last winner in F2 layer.
   */
  private int winner;

  /**
   * A parameter for F1 layer.
   */
  private double a1 = 1;

  /**
   * B parameter for F1 layer.
   */
  private double b1 = 1.5;

  /**
   * C parameter for F1 layer.
   */
  private double c1 = 5;

  /**
   * D parameter for F1 layer.
   */
  private double d1 = 0.9;

  /**
   * L parameter for net.
   */
  private double l = 3;

  /**
   * The vigilance parameter.
   */
  private double vigilance = 0.9;

  /**
   * Allows members of the F2 layer to be inhibited.
   */
  private transient boolean[] inhibitF2;

  /**
   * This is the value that is returned if there is no winner. 
   * This value is generally set to the number of classes, plus 1.
   */
  private int noWinner;

  /**
   * The output from the F1 layer.
   */
  private BiPolarNeuralData outputF1;

  /**
   * The output from the F2 layer.
   */
  private BiPolarNeuralData outputF2;

  /**
   * The F1 layer neuron count.
   */
  private int f1Count;

  /**
   * The F2 layer neuron count.
   */
  private int f2Count;

  /**
   * Weights from f1 to f2.
   */
  private Matrix weightsF1toF2;

  /**
   * Weights from f2 to f1.
   */
  private Matrix weightsF2toF1;

  /**
   * Default constructor, used mainly for persistence.
   */
  public ART1() {

  }

  /**
   * Construct the ART1 network.
   *
   * @param theF1Count
   *            The neuron count for the f1 layer.
   * @param theF2Count
   *            The neuron count for the f2 layer.
   */
  public ART1(final int theF1Count, final int theF2Count) {
    this.f1Count = theF1Count;
    this.f2Count = theF2Count;

    this.weightsF1toF2 = new Matrix(this.f1Count, this.f2Count);
    this.weightsF2toF1 = new Matrix(this.f2Count, this.f1Count);

    this.inhibitF2 = new boolean[this.f2Count];

    this.outputF1 = new BiPolarNeuralData(this.f1Count);
    this.outputF2 = new BiPolarNeuralData(this.f2Count);

    this.noWinner = this.f2Count;
    reset();
  }

  /**
   * Adjust the weights for the pattern just presented.
   */
  public final void adjustWeights() {
    double magnitudeInput;

    for (int i = 0; i < this.f1Count; i++) {
      if (this.outputF1.getBoolean(i)) {
        magnitudeInput = magnitude(this.outputF1);
        this.weightsF1toF2.set(i, this.winner, 1);
        this.weightsF2toF1.set(this.winner, i, this.l
            / (this.l - 1 + magnitudeInput));
      } else {
        this.weightsF1toF2.set(i, this.winner, 0);
        this.weightsF2toF1.set(this.winner, i, 0);
      }
    }
  }

  /**
   * Classify the input data to a class number.
   *
   * @param input
   *            The input data.
   * @return The class that the data belongs to.
   */
  @Override
  public final int classify(final MLData input) {
    final BiPolarNeuralData input2 = new BiPolarNeuralData(this.f1Count);
    final BiPolarNeuralData output = new BiPolarNeuralData(this.f2Count);

    if (input.size() != input2.size()) {
      throw new NeuralNetworkError("Input array size does not match.");
    }

    for (int i = 0; i < input2.size(); i++) {
      input2.setData(i, input.getData(i) > 0);
    }

    this.compute(input2, output);

    if (hasWinner()) {
      return this.winner;
    } else {
      return -1;
    }
  }

  /**
   * Compute the output from the ART1 network. This can be called directly or
   * used by the BasicNetwork class. Both input and output should be bipolar
   * numbers.
   *
   * @param input
   *            The input to the network.
   * @param output
   *            The output from the network.
   */
  public final void compute(final BiPolarNeuralData input,
      final BiPolarNeuralData output) {
    int i;
    boolean resonance, exhausted;
    double magnitudeInput1, magnitudeInput2;

    for (i = 0; i < this.f2Count; i++) {
      this.inhibitF2[i] = false;
    }
    resonance = false;
    exhausted = false;
    do {
      setInput(input);
      computeF2();
      getOutput(output);
      if (this.winner != this.noWinner) {
        computeF1(input);
        magnitudeInput1 = magnitude(input);
        magnitudeInput2 = magnitude(this.outputF1);
        if ((magnitudeInput2 / magnitudeInput1) < this.vigilance) {
          this.inhibitF2[this.winner] = true;
        } else {
          resonance = true;
        }
      } else {
        exhausted = true;
      }
    } while (!(resonance || exhausted));
    if (resonance) {
      adjustWeights();
    }
  }

  /**
   * Compute the output for the BasicNetwork class.
   *
   * @param input
   *            The input to the network.
   * @return The output from the network.
   */
  public final MLData compute(final MLData input) {
    if (!(input instanceof BiPolarNeuralData)) {
      throw new NeuralNetworkError(
          "Input to ART1 logic network must be BiPolarNeuralData.");
    }

    final BiPolarNeuralData output = new BiPolarNeuralData(this.f1Count);
    compute((BiPolarNeuralData) input, output);
    return output;
  }

  /**
   * Compute the output from the F1 layer.
   *
   * @param input
   *            The input to the F1 layer.
   */
  private void computeF1(final BiPolarNeuralData input) {
    double sum, activation;

    for (int i = 0; i < this.f1Count; i++) {
      sum = this.weightsF1toF2.get(i, this.winner)
          * (this.outputF2.getBoolean(this.winner) ? 1 : 0);
      activation = ((input.getBoolean(i) ? 1 : 0) + this.d1 * sum - this.b1)
          / (1 + this.a1
              * ((input.getBoolean(i) ? 1 : 0) + this.d1 * sum) + this.c1);
      this.outputF1.setData(i, activation > 0);
    }
  }

  /**
   * Compute the output from the F2 layer.
   */
  private void computeF2() {
    int i, j;
    double sum, maxOut;

    maxOut = Double.NEGATIVE_INFINITY;
    this.winner = this.noWinner;
    for (i = 0; i < this.f2Count; i++) {
      if (!this.inhibitF2[i]) {
        sum = 0;
        for (j = 0; j < this.f1Count; j++) {
          sum += this.weightsF2toF1.get(i, j)
              * (this.outputF1.getBoolean(j) ? 1 : 0);
        }
        if (sum > maxOut) {
          maxOut = sum;
          this.winner = i;
        }
      }
      this.outputF2.setData(i, false);
    }
    if (this.winner != this.noWinner) {
      this.outputF2.setData(this.winner, true);
    }
  }

  /**
   * @return The A1 parameter.
   */
  public final double getA1() {
    return this.a1;
  }

  /**
   * @return The B1 parameter.
   */
  public final double getB1() {
    return this.b1;
  }

  /**
   * @return The C1 parameter.
   */
  public final double getC1() {
    return this.c1;
  }

  /**
   * @return The D1 parameter.
   */
  public final double getD1() {
    return this.d1;
  }

  /**
   * @return the f1Count
   */
  public final int getF1Count() {
    return this.f1Count;
  }

  /**
   * @return the f2Count
   */
  public final int getF2Count() {
    return this.f2Count;
  }

  @Override
  public final int getInputCount() {
    return this.f1Count;
  }

  /**
   * @return The L parameter.
   */
  public final double getL() {
    return this.l;
  }

  /**
   * @return This is the value that is returned if there is no winner. 
   * This value is generally set to the index of the last classes, plus 1.
   * For example, if there were 3 classes, the network would return 0-2 to
   * represent what class was found, in this case the no winner property
   * would be set to 3.
   */
  public final int getNoWinner() {
    return this.noWinner;
  }

  /**
   * Copy the output from the network to another object.
   *
   * @param output
   *            The target object for the output from the network.
   */
  private void getOutput(final BiPolarNeuralData output) {
    for (int i = 0; i < this.f2Count; i++) {
      output.setData(i, this.outputF2.getBoolean(i));
    }
  }

  /**
   * @return The number of neurons in the output count, which is the f2 layer
   *         count.
   */
  @Override
  public final int getOutputCount() {
    return this.f2Count;
  }

  /**
   * @return The vigilance parameter.
   */
  public final double getVigilance() {
    return this.vigilance;
  }

  /**
   * @return the weightsF1toF2
   */
  public final Matrix getWeightsF1toF2() {
    return this.weightsF1toF2;
  }

  /**
   * @return the weightsF2toF1
   */
  public final Matrix getWeightsF2toF1() {
    return this.weightsF2toF1;
  }

  /**
   * @return The winning neuron.
   */
  public final int getWinner() {
    return this.winner;
  }

  /**
   * @return Does this network have a "winner"?
   */
  public final boolean hasWinner() {
    return this.winner != this.noWinner;
  }

  /**
   * Get the magnitude of the specified input.
   *
   * @param input
   *            The input to calculate the magnitude for.
   * @return The magnitude of the specified pattern.
   */
  public final double magnitude(final BiPolarNeuralData input) {
    double result;

    result = 0;
    for (int i = 0; i < this.f1Count; i++) {
      result += input.getBoolean(i) ? 1 : 0;
    }
    return result;
  }

  /**
   * Reset the weight matrix back to starting values.
   */
  @Override
  public final void reset() {
    reset(0);
  }

  /**
   * Reset with a specic seed.
   * @param seed The seed to reset with.
   */
  @Override
  public final void reset(final int seed) {
    for (int i = 0; i < this.f1Count; i++) {
      for (int j = 0; j < this.f2Count; j++) {
        this.weightsF1toF2.set(i, j, (this.b1 - 1) / this.d1 + 0.2);
        this.weightsF2toF1.set(j, i, this.l
            / (this.l - 1 + this.f1Count) - 0.1);
      }
    }
  }

  /**
   * Set the A1 parameter.
   *
   * @param theA1
   *            The new value.
   */
  public final void setA1(final double theA1) {
    this.a1 = theA1;
  }

  /**
   * Set the B1 parameter.
   *
   * @param theB1
   *            The new value.
   */
  public final void setB1(final double theB1) {
    this.b1 = theB1;
  }

  /**
   * Set the C1 parameter.
   *
   * @param theC1
   *            The new value.
   */
  public final void setC1(final double theC1) {
    this.c1 = theC1;
  }

  /**
   * Set the D1 parameter.
   *
   * @param theD1
   *            The new value.
   */
  public final void setD1(final double theD1) {
    this.d1 = theD1;
  }

  /**
   * Set the F1 count.  The F1 layer is the input layer.
   * @param i The count.
   */
  public final void setF1Count(final int i) {
    this.f1Count = i;
    this.outputF1 = new BiPolarNeuralData(this.f1Count);

  }

  /**
   * Set the F2 count.  The F2 layer is the output layer.
   * @param i The count.
   */
  public final void setF2Count(final int i) {
    this.f2Count = i;
    this.inhibitF2 = new boolean[this.f2Count];
    this.outputF2 = new BiPolarNeuralData(this.f2Count);
  }

  /**
   * Set the input to the neural network.
   *
   * @param input
   *            The input.
   */
  private void setInput(final BiPolarNeuralData input) {
    double activation;

    for (int i = 0; i < this.f1Count; i++) {
      activation = (input.getBoolean(i) ? 1 : 0)
          / (1 + this.a1 * ((input.getBoolean(i) ? 1 : 0) + this.b1) + this.c1);
      this.outputF1.setData(i, (activation > 0));
    }
  }

  /**
   * Set the L parameter.
   *
   * @param theL
   *            The new value.
   */
  public final void setL(final double theL) {
    this.l = theL;
  }

  /**
   * Set the i parameter.
   *
   * @param i
   *            The new value.
   */
  public final void setNoWinner(final int i) {
    this.noWinner = i;

  }

  /**
   * Set the vigilance.
   *
   * @param theVigilance
   *            The new value.
   */
  public final void setVigilance(final double theVigilance) {
    this.vigilance = theVigilance;
  }

  /**
   * Set the f1 to f2 matrix.
   * @param matrix The new matrix.
   */
  public final void setWeightsF1toF2(final Matrix matrix) {
    this.weightsF1toF2 = matrix;
  }

  /**
   * Set the f2 to f1 matrix.
   * @param matrix The new matrix.
   */
  public final void setWeightsF2toF1(final Matrix matrix) {
    this.weightsF2toF1 = matrix;
  }
}
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