/*
* MegaMek - Copyright (C) 2007-2008 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.server.victory;
import java.io.Serializable;
import java.util.Enumeration;
import java.util.HashMap;
import megamek.common.IGame;
import megamek.common.Player;
/**
* implementation of "last player/team standing"
*/
public class LastManStandingVictory implements Victory, Serializable {
/**
*
*/
private static final long serialVersionUID = 3372431109525075853L;
public LastManStandingVictory() {
}
public Victory.Result victory(IGame game, HashMap<String, Object> ctx) {
// check all players/teams for aliveness
int playersAlive = 0;
Player lastPlayer = null;
boolean oneTeamAlive = false;
int lastTeam = Player.TEAM_NONE;
boolean unteamedAlive = false;
for (Enumeration<Player> e = game.getPlayers(); e.hasMoreElements();) {
Player player = e.nextElement();
int team = player.getTeam();
if (game.getLiveDeployedEntitiesOwnedBy(player) <= 0) {
continue;
}
// we found a live one!
playersAlive++;
lastPlayer = player;
// check team
if (team == Player.TEAM_NONE) {
unteamedAlive = true;
} else if (lastTeam == Player.TEAM_NONE) {
// possibly only one team alive
oneTeamAlive = true;
lastTeam = team;
} else if (team != lastTeam) {
// more than one team alive
oneTeamAlive = false;
lastTeam = team;
}
}
// check if there's one player alive
if (playersAlive < 1) {
return new SimpleDrawResult();
} else if (playersAlive == 1) {
if (lastPlayer != null && lastPlayer.getTeam() == Player.TEAM_NONE) {
// individual victory
return new SimpleResult(true, lastPlayer.getId(),
Player.TEAM_NONE);
}
}
// did we only find one live team?
if (oneTeamAlive && !unteamedAlive) {
// team victory
return new SimpleResult(true, Player.PLAYER_NONE, lastTeam);
}
return new SimpleNoResult();
}
}