/*
* MegaMek - Copyright (C) 2007-2008 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.server.victory;
import java.util.Enumeration;
import java.util.HashMap;
import java.util.HashSet;
import megamek.common.IGame;
import megamek.common.Player;
import megamek.common.Report;
/**
* implements bv-ratio victory checking ratio is defined as
* friendlybv/enemybv>(bvratiopercent/100)=>win so this comparison is valid for
* 3 team combat , but you must drop ALL enemies combined to below given ratio.
* if multiple players reach this goal at the same time, the result is declared
* a draw NOTENOTE: this could be improved to take into account ratios which
* exceed given ratio
*/
public class BVRatioVictory extends AbstractBVVictory {
/**
*
*/
private static final long serialVersionUID = -6622529899835634696L;
protected int ratio;
public BVRatioVictory(int ratio) {
this.ratio = ratio;
}
public Victory.Result victory(IGame game, HashMap<String, Object> ctx) {
boolean victory = false;
VictoryResult vr = new VictoryResult(true);
// now check for detailed victory conditions...
HashSet<Integer> doneTeams = new HashSet<Integer>();
for (Enumeration<Player> e = game.getPlayers(); e.hasMoreElements();) {
Player player = e.nextElement();
if (player.isObserver())
continue;
int fbv = 0;
int ebv = 0;
int team = player.getTeam();
if (team != Player.TEAM_NONE) {
if (doneTeams.contains(team))
continue; // skip if already
doneTeams.add(team);
}
fbv = getFriendlyBV(game, player);
ebv = getEnemyBV(game, player);
// eibv=getEnemyInitialBV(game,player);
if (ebv == 0 || (100 * fbv) / ebv >= ratio) {
Report r = new Report(7100, Report.PUBLIC);
victory = true;
if (team == Player.TEAM_NONE) {
r.add(player.getName());
vr.addPlayerScore(player.getId(), 1.0);
} else {
r.add("Team " + team);
vr.addTeamScore(team, 1.0);
}
r.add(ebv == 0 ? 9999 : (100 * fbv) / ebv);
vr.addReport(r);
}
}// end for
if (victory)
return vr;
return new SimpleNoResult();
}
}