/*
* MegaMek - Copyright (C) 2007-2008 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.server.victory;
import java.io.Serializable;
import java.util.Enumeration;
import megamek.common.IGame;
import megamek.common.Player;
/**
* abstract baseclass for bv-checking victory implementations
*/
public abstract class AbstractBVVictory implements Victory, Serializable {
/**
*
*/
private static final long serialVersionUID = -689891568905531049L;
public int getFriendlyBV(IGame game, Player player) {
int ret = 0;
for (Enumeration<Player> f = game.getPlayers(); f.hasMoreElements();) {
Player other = f.nextElement();
if (other.isObserver())
continue;
if (!other.isEnemyOf(player)) {
ret += other.getBV();
}
}
return ret;
}
public int getEnemyBV(IGame game, Player player) {
int ret = 0;
for (Enumeration<Player> f = game.getPlayers(); f.hasMoreElements();) {
Player other = f.nextElement();
if (other.isObserver())
continue;
if (other.isEnemyOf(player)) {
ret += other.getBV();
}
}
return ret;
}
public int getEnemyInitialBV(IGame game, Player player) {
int ret = 0;
for (Enumeration<Player> f = game.getPlayers(); f.hasMoreElements();) {
Player other = f.nextElement();
if (other.isObserver())
continue;
if (other.isEnemyOf(player)) {
ret += other.getInitialBV();
}
}
return ret;
}
}