Package megamek.server.commands

Source Code of megamek.server.commands.DefeatCommand

/*
* MegaMek - Copyright (C) 2000-2003 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/

/*
* DefeatCommand.java
*
* Created on September 2, 2003, 1:01 PM
*/

package megamek.server.commands;

import megamek.common.Player;
import megamek.server.Server;

/**
* Acknowledges another players victory command.
*
* @author Ben
* @version
*/
public class DefeatCommand extends ServerCommand {

    /** Creates new DefeatCommand */
    public DefeatCommand(Server server) {
        super(server, "defeat",
                "Acknowledges another players victory command.  Usage: /defeat");
    }

    /**
     * Run this command with the arguments supplied
     */
    public void run(int connId, String[] args) {
        if (!canRunRestrictedCommand(connId)) {
            server.sendServerChat(connId,
                    "Observers are restricted from declaring defeat.");
            return;
        }

        Player player = server.getPlayer(connId);
        if (server.getGame().isForceVictory()) {
            server.sendServerChat(player.getName() + " admits defeat.");
            player.setAdmitsDefeat(true);
        } else {
            server.sendServerChat(player.getName() + " wants to admit defeat - type /victory to accept the surrender at the end of the turn.");
            server.sendServerChat(connId, "note you need to type /defeat again after your opponent declares victory");
        }
    }
}
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