Package megamek.common.xml

Source Code of megamek.common.xml.BattleArmorEncoder

/*
* MegaMek - Copyright (C) 2003, 2004 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/

package megamek.common.xml;

import gd.xml.tiny.ParsedXML;

import java.io.IOException;
import java.io.Writer;
import java.util.Enumeration;

import megamek.common.BattleArmor;
import megamek.common.Entity;
import megamek.common.IArmorState;
import megamek.common.IGame;

/**
* Objects of this class can encode a <code>Entity</code> object as XML into
* an output writer and decode one from a parsed XML node. It is used when
* saving games into a version- neutral format.
*
* @author James Damour <suvarov454@users.sourceforge.net>
*/
public class BattleArmorEncoder {

    /**
     * Encode a <code>Entity</code> object to an output writer.
     *
     * @param entity - the <code>Entity</code> to be encoded. This value must
     *            not be <code>null</code>.
     * @param out - the <code>Writer</code> that will receive the XML. This
     *            value must not be <code>null</code>.
     * @throws <code>IllegalArgumentException</code> if the entity is
     *             <code>null</code>.
     * @throws <code>IOException</code> if there's any error on write.
     */
    public static void encode(Entity entity, Writer out) throws IOException {
        BattleArmor squad = (BattleArmor) entity;
        int value;

        // First, validate our input.
        if (null == entity) {
            throw new IllegalArgumentException("The entity is null.");
        }
        if (null == out) {
            throw new IllegalArgumentException("The writer is null.");
        }

        // Our EntityEncoder already gave us our root element.
        out.write("<bv value=\"");
        value = (int) (squad.calculateBattleValue() / squad.getCrew()
                .getBVSkillMultiplier());
        out.write(value);
        out.write("\" /><shootingStrength value=\"");
        value = squad.getShootingStrength();
        out.write(String.valueOf(value));
        out.write("\" />");

    }

    /**
     * Decode a <code>Entity</code> object from the passed node.
     *
     * @param node - the <code>ParsedXML</code> node for this object. This
     *            value must not be <code>null</code>.
     * @param game - the <code>IGame</code> the decoded object belongs to.
     * @return the <code>Entity</code> object based on the node.
     * @throws <code>IllegalArgumentException</code> if the node is
     *             <code>null</code>.
     * @throws <code>IllegalStateException</code> if the node does not contain
     *             a valid <code>Entity</code>.
     */
    public static Entity decode(ParsedXML node, IGame game) {
        BattleArmor entity = null;
        String attrStr;
        int attrVal;

        // Did we get a null node?
        if (null == node) {
            throw new IllegalArgumentException("The BattleArmor node is null.");
        }

        // Make sure that the node is for an BattleArmor unit.
        attrStr = node.getAttribute("name");
        if (!node.getName().equals("class") || null == attrStr
                || !attrStr.equals("BattleArmor")) {
            throw new IllegalStateException("Not passed an BattleArmor node.");
        }

        // TODO : perform version checking.

        // Create the entity.
        entity = new BattleArmor();

        // Walk the board node's children.
        Enumeration<?> children = node.elements();
        while (children.hasMoreElements()) {
            ParsedXML child = (ParsedXML) children.nextElement();
            String childName = child.getName();

            // Handle null child names.
            if (null == childName) {

                // No-op.
            }

            // Did we find the shootingStrength node?
            else if (childName.equals("shootingStrength")) {

                // Get the number of men shooting.
                attrStr = child.getAttribute("value");
                if (null == attrStr) {
                    throw new IllegalStateException(
                            "Couldn't decode the shootingStrength for an BattleArmor unit.");
                }

                // Try to pull the number from the attribute string
                try {
                    attrVal = Integer.parseInt(attrStr);
                } catch (NumberFormatException exp) {
                    throw new IllegalStateException(
                            "Couldn't get an integer from " + attrStr);
                }

                /* Shooting strength is set... oddly. */
                // Calculate the number of troopers who can't shoot.
                attrVal = entity.locations() - attrVal - 1;

                // Initialize the internals, then mark off the non-shooting
                // troopers (work last to first); the EntityEncoder will
                // override these values to the actual values.
                entity.autoSetInternal();
                for (int loop = 1; loop <= attrVal; loop++) {
                    entity.setInternal(IArmorState.ARMOR_NA, entity.locations()
                            - loop);
                }

                // Now apply the damage.
                entity.applyDamage();
            }

        } // Handle the next element.

        // Return the entity.
        return entity;
    }

}
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