Package megamek.common.weapons

Source Code of megamek.common.weapons.Weapon

/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
/*
* Created on May 10, 2004
*
*/
package megamek.common.weapons;

import java.io.Serializable;

import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.TargetRoll;
import megamek.common.ToHitData;
import megamek.common.WeaponType;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Andrew Hunter A class representing a weapon.
*/
public abstract class Weapon extends WeaponType implements Serializable {

    /**
     *
     */
    private static final long serialVersionUID = -8781224279449654544L;

    public Weapon() {
        this.ammoType = AmmoType.T_NA;
        this.minimumRange = WEAPON_NA;
    }

    public AttackHandler fire(WeaponAttackAction waa, IGame game, Server server) {
        ToHitData toHit = waa.toHit(game);
        // FIXME: SUPER DUPER EVIL HACK: swarm missile handlers must be returned
        // even
        // if the have an impossible to hit, because there might be other
        // targets
        // someone else please please figure out how to do this nice
        AttackHandler ah = getCorrectHandler(toHit, waa, game, server);
        if (ah instanceof LRMSwarmHandler || ah instanceof LRMSwarmIHandler)
            return ah;
        return toHit.getValue() == TargetRoll.IMPOSSIBLE ? null
                : ah;
    }

    protected AttackHandler getCorrectHandler(ToHitData toHit,
            WeaponAttackAction waa, IGame game, Server server) {
        return new WeaponHandler(toHit, waa, game, server);
    }
}
TOP

Related Classes of megamek.common.weapons.Weapon

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.