Package megamek.common.weapons

Source Code of megamek.common.weapons.VehicleFlamerCoolHandler

/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
/*
* Created on Sep 23, 2004
*
*/
package megamek.common.weapons;

import java.util.Vector;

import megamek.common.Building;
import megamek.common.Entity;
import megamek.common.IGame;
import megamek.common.Mech;
import megamek.common.Report;
import megamek.common.Tank;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Sebastian Brocks
*/
public class VehicleFlamerCoolHandler extends AmmoWeaponHandler {
    /**
     *
     */
    private static final long serialVersionUID = 4856089237895318515L;

    /**
     * @param toHit
     * @param waa
     * @param g
     */
    public VehicleFlamerCoolHandler(ToHitData toHit, WeaponAttackAction waa,
            IGame g, Server s) {
        super(toHit, waa, g, s);
    }

    protected void handleEntityDamage(Entity entityTarget,
            Vector<Report> vPhaseReport, Building bldg, int hits, int nCluster,
            int nDamPerHit, int bldgAbsorbs) {
        if (entityTarget.infernos.isStillBurning()
                || (target instanceof Tank && ((Tank) target).isOnFire())) {
            r = new Report(3550);
            r.subject = subjectId;
            r.addDesc(entityTarget);
            r.newlines = 0;
            r.indent(3);
            vPhaseReport.add(r);
        }
        entityTarget.infernos.clear();
        if (target instanceof Tank) {
            for (int i = 0; i < entityTarget.locations(); i++)
                ((Tank) target).extinguishAll();
        }
        // coolant also reduces heat of mechs
        if (target instanceof Mech) {
            int nDamage = nDamPerHit * hits;
            r = new Report(3400);
            r.subject = subjectId;
            r.indent(2);
            r.add(nDamage);
            r.choose(false);
            vPhaseReport.add(r);
            entityTarget.heatFromExternal -= nDamage;
            hits = 0;
        }
    }
}
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