/**
* MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/*
* Created on Sep 29, 2004
*
*/
package megamek.common.weapons;
import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.Mounted;
import megamek.common.ToHitData;
import megamek.common.WeaponType;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Andrew Hunter
*/
public abstract class UACWeapon extends AmmoWeapon {
/**
*
*/
private static final long serialVersionUID = -8041750694509751561L;
/**
*
*/
public UACWeapon() {
super();
this.flags |= WeaponType.F_DIRECT_FIRE|WeaponType.F_BALLISTIC;
this.ammoType = AmmoType.T_AC_ULTRA;
String[] modes = { "Single", "Ultra" };
this.setModes(modes);
this.atClass = CLASS_AC;
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
* megamek.common.actions.WeaponAttackAction, megamek.common.Game)
*/
protected AttackHandler getCorrectHandler(ToHitData toHit,
WeaponAttackAction waa, IGame game, Server server) {
Mounted weapon = game.getEntity(waa.getEntityId()).getEquipment(
waa.getWeaponId());
if (weapon.curMode().equals("Ultra")) {
return new UltraWeaponHandler(toHit, waa, game, server);
} else {
return super.getCorrectHandler(toHit, waa, game, server);
}
}
}