Package megamek.common.weapons

Source Code of megamek.common.weapons.ThunderBoltWeaponHandler

/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.common.weapons;

import megamek.common.AmmoType;
import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
* @author Sebastian Brocks
*/
public class ThunderBoltWeaponHandler extends MissileWeaponHandler {

    /**
     *
     */
    private static final long serialVersionUID = 6329291710822071023L;

    /**
     * @param t
     * @param w
     * @param g
     * @param s
     */
    public ThunderBoltWeaponHandler(ToHitData t, WeaponAttackAction w, IGame g,
            Server s) {
        super(t, w, g, s);
    }

    /*
     * (non-Javadoc)
     *
     * @see megamek.common.weapons.WeaponHandler#calcDamagePerHit()
     */
    @Override
    protected int calcDamagePerHit() {
        AmmoType atype = (AmmoType) ammo.getType();
        double toReturn = atype.getDamagePerShot();
        if ((nRange <= wtype.getMinimumRange()) && !weapon.isHotLoaded()) {
            toReturn /= 2;
            toReturn = Math.floor(toReturn);
        }
        if ((target instanceof Infantry) && !(target instanceof BattleArmor)){
            toReturn = Compute.directBlowInfantryDamage(toReturn, bDirect ? toHit.getMoS()/3 : 0, Compute.WEAPON_CLUSTER_MISSILE, ((Infantry)target).isMechanized());
        } else if (bDirect){
            toReturn = Math.min(toReturn+(toHit.getMoS()/3), toReturn*2);
        }
        return (int) Math.ceil(toReturn);
    }

}
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