/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.weapons;
import megamek.common.AmmoType;
import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Sebastian Brocks
*/
public class ThunderBoltWeaponHandler extends MissileWeaponHandler {
/**
*
*/
private static final long serialVersionUID = 6329291710822071023L;
/**
* @param t
* @param w
* @param g
* @param s
*/
public ThunderBoltWeaponHandler(ToHitData t, WeaponAttackAction w, IGame g,
Server s) {
super(t, w, g, s);
}
/*
* (non-Javadoc)
*
* @see megamek.common.weapons.WeaponHandler#calcDamagePerHit()
*/
@Override
protected int calcDamagePerHit() {
AmmoType atype = (AmmoType) ammo.getType();
double toReturn = atype.getDamagePerShot();
if ((nRange <= wtype.getMinimumRange()) && !weapon.isHotLoaded()) {
toReturn /= 2;
toReturn = Math.floor(toReturn);
}
if ((target instanceof Infantry) && !(target instanceof BattleArmor)){
toReturn = Compute.directBlowInfantryDamage(toReturn, bDirect ? toHit.getMoS()/3 : 0, Compute.WEAPON_CLUSTER_MISSILE, ((Infantry)target).isMechanized());
} else if (bDirect){
toReturn = Math.min(toReturn+(toHit.getMoS()/3), toReturn*2);
}
return (int) Math.ceil(toReturn);
}
}