/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.weapons;
import java.util.Vector;
import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Jay Lawson
*/
public class TeleMissileHandler extends AmmoWeaponHandler {
/**
*
*/
private static final long serialVersionUID = -1618484541772117621L;
/**
* @param t
* @param w
* @param g
* @param s
*/
public TeleMissileHandler(ToHitData t, WeaponAttackAction w, IGame g, Server s) {
super(t, w, g, s);
}
/**
* handle this weapons firing
*
* @return a <code>boolean</code> value indicating wether this should be
* kept or not
*/
public boolean handle(IGame.Phase phase, Vector<Report> vPhaseReport) {
AmmoType atype = (AmmoType)ammo.getType();
//just launch the tele-missile
server.deployTeleMissile(ae, atype, ae.getEquipmentNum(weapon), getCapMisMod(), vPhaseReport);
return false;
}
}